SHAPE STANDARDS
S1.M12.6-Performs a legal underhand serve with control for net and wall games such as badminton, volleyball, or pickleball.
S4.M4.6-Accepts differences among classmates in physical development, maturation, and varying skills by providing encouragement and positive feedback.

CASEL STANDARDS
Social Awareness: Respect for Others

ASSESSMENT RUBRIC

 

Objective: Backhand serve over a net to a target

Badminton Unit | Level 27

TECHNIQUE
Today we are going to learn how to backhand serve over a net to a target.

IMPORTANCE
Backhand serving over a net to a target is important because it is another way to serve and start the game. The backhand serve requires more wrist action, versus using the whole arm when underhand serving. The backhand serve is also used to serve and then go quickly back to a defensive position. 

VOCABULARY
Serve:
hit the birdie to begin play.

When backhand serving over a net to a target, it is important to:

1. Face the net with your racket foot forward.

2. Bring the racket in front of your waist (back of the racket is facing the net) and hold the birdie just in front of the racket.

3. Push the birdie out in front of your body.

PRACTICE

  1. Line up on the baseline with your birdie and your racket. When I say, “GO!” backhand serve your birdie aiming towards the midline. When everyone has served, retrieve your birdie and return to the baseline. 
  2. Repeat as many times as needed.

SWAT TEAM III

TIME
15-25 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
5 rackets
1 birdie per student
5 hula-hoops
10 short cones
Optional: 5+ short cones

OBJECTIVE
Today we are playing SWAT Team III. In this game, the objective is to get all the birdies into the hula-hoops by backhand serving over a net to the runners. 

INSTRUCTIONS

  • I will select 4 – 5 students to be the swatters.
  • I will select 1 – 2 students to be defenders (taggers).
  • The rest of you will be the runners.
  • When I say, "GO!" the swatters will backhand serve a birdie over the net.
  • Runners must try and catch the birdie. If the birdie hits the ground, runners must toss it back over the net for a swatter to try again.
  • After a runner has caught a birdie, he/she must try and drop it into one of the five hula-hoops.
  • Defenders will be guarding the hula-hoops and cannot go past the boundary cones. If you get tagged by a defender, you must return the birdie and try again.
  • We will begin a new game once all the birdies are in the hula-hoops. I will select new swatters each game.
 

Game 1: Play as indicated above.
Game 2: Add another defender with the teacher to increase difficulty.
Exit Ticket: Students backhand serve over the net into a hula-hoop before putting their equipment away.

 

TEACHING TIPS

  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When is the backhand serve used?
    • What was most difficult about the backhand serve?

PADDLE BATTLE IV

1.png

TIME
15-25 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
1 racket per 3 students
1 birdie per 3 students
3 hula-hoops
5 short cones
1 net

OBJECTIVE
Today we are playing Paddle Battle IV. In this game, the objective is to backhand serve over a net to a target to get all your birdies into every hula-hoop.

INSTRUCTIONS

  • I will divide the class into six teams.
  • Each team will get three birdies.
  • Ro Sham Bo to decide who on your team will go first.
  • When I say, "GO!" the first students in line will run to the net.
  • When they reach the net, they must try to get their birdie into a hula-hoop by using a backhand serve.
  • If the birdie does not go into the hula-hoop, retrieve it and head back to your team.
  • The next student in line can go when he/she receives the racket.
  • Continue until your team has one birdie in each hula-hoop.
  • We will begin a new game once a team does not have any more birdies left.
 

Game 1: Play as indicated above. Teams get one point if a birdie goes over the net and five points if a birdie lands into a hula-hoop.
Game 2: Increase the distance of the net and the hula-hoops.
Variation: For a less competitive game, have teams work together to get a certain number of birdies into each hula-hoop (number determined by the teacher).
Exit Ticket: Students backhand serve over the net into a hula-hoop before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Increase or decrease the number of teams based on class size.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When is the backhand serve used?
    • What was most difficult about the backhand serve?

ZONE BALL IV

Screen Shot 2017-01-05 at 12.19.23 PM.png

TIME
15-25 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
1 racket per 2 students
1 birdie per 2 students
10 short cones
20 dots
Optional: 1 blindfold per 2 students

OBJECTIVE
Today we are playing Zone Ball IV. In this game, the objective is to see how far you can backhand serve over a net to a target.    

INSTRUCTIONS

  • I will divide the class into two teams – hitters and runners.
  • Before the game begins, the hitters will line up on the baseline.
  • The runners will line up on either side.
  • When I say, "GO!" the hitters will backhand serve their birdie over the net, aiming for the farthest distance.
  • When every hitter has hit their birdie, the runners will go out and collect the birdies and give them back to the hitters.
  • After five hits, hitters and runners will switch places.
 

Game 1: Play as indicated above.
Game 2: Have students try and aim so that their birdies land on a dot.
Variation: To increase difficulty, have hitters wear blindfolds when hitting.
Exit Ticket: Students backhand serve over the net into a hula-hoop before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind runners they cannot enter the field until after every hitter has gone.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When is the backhand serve used?
    • What was most difficult about the backhand serve?