SHAPE STANDARDS
S1.E5.5- Combines locomotor skills in cultural as well as creative dances (self and group) with correct rhythm and pattern.
S2.E1.5- Combines movement concepts wtih skills in small-sided practice tasks in dance with self-direction.

CASEL STANDARDS
Social Awareness: Appreciating Diversity

ASSESSMENT RUBRIC

 

Objective: Capoeira

Dance Unit | Level 23

TECHNIQUE
Today we are going to learn how to do Capoeira.

IMPORTANCE
Capoeira is important because it is a martial art that combines self-defense techniques, acrobatics, dance, and culture. Learning Capoeira will help increase your flexibility, coordination, and cardio strength.

VOCABULARY
Capoeira:
a Brazilian dance of African origin that incorporates martial arts movements such as, kicks and chops.

When practicing Capoeira, it is important to remember:

Ginga

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1. Start in a standing position.

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2. Step back with your right foot while keeping your left leg bent and cover your face with your right arm.

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3. Step parallel while keeping your face covered.

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4. Step back with your left foot while switching arms to cover your face.

 

Instruction without music

Demonstration with music


Esquiva Baixa

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1. Begin with Ginga.

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2. When your leg is behind you, bring your opposite hand to the ground with the other arm covering your face.

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3. Keep your head parallel to the ground and your elbow up.

Instruction without music

Demonstration with music


Meia Lua

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1. Begin with Ginga.

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2. When you are in a standing position, bring your right leg up and around.

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3. Finish with your right leg back.

Instruction without music

Demonstration with music

CAPOEIRA MASTERS

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
Music player
“Angel” by Angelo Dragotto

STORYLINE
Today we are playing Capoeira Masters. Your goal is to follow the Capoeira techniques that the master calls out.   

INSTRUCTIONS

  • I will divide the class into groups of six.

  • Before the game begins, I will choose one student to be the Capoeira master.

  • When I say, “GO!” I will begin playing the music and everyone, except the master, will begin to Ginga.

  • When the master touches his/her shoulders, everyone in the group must demonstrate an Esquiva Baixa.

  • When the master touches his/her knees, everyone in the group must demonstrate a Meia Lua.

  • The master will be watching for anyone who performs the incorrect skill.

  • After 2-3 minutes, we will choose a new master.

 

Game 1: Play as indicated above.
Game 2: If a student performs an incorrect skill, he/she receives a letter (G-I-N-G-A). Once a student receives all letters, he/she is eliminated.  
Game 3: If a student performs an incorrect skill, he/she is eliminated. The last student remaining is the master for the next round.
Game 4: Add additional skills for the master to call out (i.e., left knee, right knee, push kick, back kick, etc.)
Exit Ticket: Students perform a Capoeira dance move before lining up to go back to class.

 

TEACHING TIPS

  • Safety:

    • Make sure students are at least an arm’s length away from one another.

  • Student Role:

    • Assign a student to monitor class safety. He/she can assess if students begin to get too close to one another.

  • ELL Accommodation:

    • Post labeled pictures of skills and game play.

    • Partner with proficient English speakers for directions/modeling and reflections.

  • SpEd Accommodation:

    • Set individual goals for physical or behavioral modifications.

    • Allow students to demonstrate skill one-on-one with teacher.

    • Allow students extra time to master the skill.

  • Reflection:

    • Define Capoeira.

    • Does Capoeira remind you of anything? If so tell me about it.

CAPOEIRA SEQUENCE

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
Music player
“Angel” by Angelo Dragotto

STORYLINE
Today we are playing Capoeira Sequence. Your goal is to create a sequence of Capoeira techniques.

INSTRUCTIONS

  • I will divide the class into partners.

  • With your partner, choose an area to play where you have plenty of space.

  • When I say, “GO!” I will begin playing the music.

  • Begin working with your partner to create a sequence of steps using Ginga, Esquiva Baixa, and Meia Lua.

  • Remember, your sequence should look similar to sparing. If a sequence step is a Meia Lua then Esquiva Baixa should be followed.

 

Game 1: Play as indicated above. Allow willing groups to demonstrate their sequence in front of the class.
Game 2: Allow students to add additional techniques into their sequence such as, a right knee, left knee, and push kick.  
Exit Ticket: Students perform a Capoiera dance move in the line to go back to class.

 

TEACHING TIPS

  • Approach:

    • Remind students to be creative with their sequence.

  • Safety:

    • Go over the importance of safety and controlling one’s movements.

    • Students should not be touching at any point during their sequence.

  • ELL Accommodation:

    • Post labeled pictures of skills and game play.

    • Partner with proficient English speakers for directions/modeling and reflections.

  • SpEd Accommodation:

    • Set individual goals for physical or behavioral modifications.

    • Allow students to demonstrate skill one-on-one with teacher.

    • Allow students extra time to master the skill.

  • Reflection:

    • Define Capoeira.

    • Does Capoeira remind you of anything? If so tell me about it.

RODA

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
Music player
“Angel” by Angelo Dragotto

STORYLINE
Today we are playing Roda. In this game, Roda means “wheel” or “circle” in Portuguese and is often formed as a place to demonstrate skills amongst Afro-Brazilian dance groups. Your goal is to participate in the Roda and demonstrate the Capoeira techniques you are learning.

INSTRUCTIONS

  • Everyone will form a large circle.

  • Before the game begins, I will assign everyone a number.

  • If you are an odd number, you will demonstrate your Esquiva Baixa technique. Even numbers will demonstrate Meia Lua.

  • When I say, “GO!” I will begin playing the music and I will call out an even and odd number.

  • Students must bump fists to indicate they are both ready.

  • After you bump fists, begin to Ginga until the even numbered student performs a Meia Lua and the odd numbered student then demonstrates an Esquiva Baixa as a reaction and form of defense.

  • Students will demonstrate their skills one at time.

  • After both skills have been demonstrated, students will resume to Ginga.

  • I will call the next two students after 15 seconds.

 

Game 1: Play as indicated above. Have odd and evens switch roles at the end of the game.
Exit Ticket: Students perform a Capoeira dance move in the line to go back to class.

 

TEACHING TIPS

  • Approach:

    • Encourage students who are standing in the Roda to clap along to the music.

  • Safety:

    • Go over the importance of safety and controlling one’s movements.

    • Students should not be touching at any point during the Roda. Make sure students are a safe distance away from one another

  • Student Role:

    • Assign a student to monitor class safety. He/she can assess if students begin to get too close to one another.

  • ELL Accommodation:

    • Post labeled pictures of skills and game play.

    • Partner with proficient English speakers for directions/modeling and reflections.

  • SpEd Accommodation:

    • Set individual goals for physical or behavioral modifications.

    • Allow students to demonstrate skill one-on-one with teacher.

    • Allow students extra time to master the skill.

  • Reflection:

    • Define Capoeira.

    • Does Capoeira remind you of anything? If so tell me about it.