SHAPE STANDARDS
S1.E7.4- Balances on different bases of support on apparatus, demonstrating levels and shapes.
S1.E8.4- Transfers weight from feet to hands, varying speed and using large extensions (i.e. mule kick, handstand, cartwheel).

CASEL STANDARDS
Self-Management: Stress Management

ASSESSMENT RUBRIC

 

Objective: Balance on a balance beam while moving

Gymnastics Unit | Level 17

TECHNIQUE
Today we are going to learn how to balance on a balance beam while moving.

IMPORTANCE
Balancing on a balance beam while moving is important because it focuses your attention on staying level while in motion. Balancing increases your core strength, abdominal muscles and back muscles.

VOCABULARY
Balance:
 to hold steady.

When balancing on a balance beam while moving, it is important to:

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1. Extend your arms out to the side (like an airplane).

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2. Tighten your muscles.

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3. Focus your eyes on a non-moving object.

PRACTICE

  1. Set out four balance beams. I will divide the class into four teams. Line up single file behind your team’s balance beam. When I say, “GO!” the first person in line will walk across the balance beam. The next person cannot go until the person in front of him/her has finished. When you have finished, return to the back of the line and try again.

TOUPEE II

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 beanbag per 2 students
13 short cones
24 fuzzy balls
4 balance beams

STORYLINE
Today we are playing Toupee II. In this game, you are grandpas and grandmas out for an evening stroll. Since many of you have lost your hair, you need to wear a toupee or wig hairpiece (beanbag). Your goal is to balance on a balance beam while moving across the nursing home without a gust of wind (fuzzy ball) blowing your toupee or wig off.

INSTRUCTIONS

  • I will divide the class into teams of two – grandpas/grandmas and the gusts of wind.
  • I will decide which team will go first.
  • Before the game begins, line up on the baseline shoulder-to-shoulder with your toupee/wig on your head.
  • When I say, “GO!”  the grandpas/grandmas will balance on the beams to the end of the nursing home and back, trying not to lose their toupee/wigs or get hit by a gust of wind.
  • The wind cannot throw any fuzzy balls past the boundary cones and cannot enter the nursing home to retrieve balls during game.
  • At the end of each game, the grandpas/grandmas will switch with the wind.
 

Game 1: Play as indicated above.
Game 2: If grandpas/grandmas get hit by the wind three times, they must join the gusts of wind.
Game 3: Grandpas/grandmas become wind after one hit.
Exit Ticket: Students balance on a balance beam as they go to line up to leave class.

 

TEACHING TIPS

  • Approach:
    • If grandpas/grandmas are staying too long at one end of the nursing home, consider using a 10-second countdown.
    • Gusts of wind should only be aimed at the shoulders and below.
  • Student Role:
    • Have a student be a ball master and toss the fuzzy balls back to the wind.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is important to remember to help ensure good balance on the beam?
    • What can you do or say to encourage a classmate who is struggling to balance on the beam while moving?

PIGEONS ON A WIRE II

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
4 balance beams
24 fuzzy balls
1 hula-hoop

STORYLINE
Today we are playing Pigeons on a Wire II. In this game, you are pigeons balancing on the telephone wire (balance beam). Your goal is to balance on the telephone wire while moving as the pigeon carrier passes letters (fuzzy ball) to you. 

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will select a pigeon carrier for each team, and everyone else will be a pigeon.
  • The pigeon carrier is the only person that is allowed to grab fuzzy balls from the hula-hoop.
  • Before the game begins, line up side by side on your team's telephone wire.
  • When I say, "GO!" the pigeon carriers will begin grabbing fuzzy balls to hand to their teammates to throw at the opposing team.
  • If you are hit with a fuzzy ball, you lose a limb (leg or arm).
  • Once you have lost all four limbs, you become a pigeon carrier.
  • We will begin a new game when there is one team left.
 

Game 1: Play as indicated above.
Game 2: If a student falls off the wire, they become a pigeon carrier.
Exit Ticket: Students balance on a balance beam as they go to line up to leave class.

 

TEACHING TIPS

  • Approach:
    • Depending on class size, increase the number of pigeon carriers that start off each game.  
    • Depending on class size, divide the class into teams of four and rearrange the balance beams to form a square.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is important to remember to help ensure good balance on the beam?
    • What can you do or say to encourage a classmate who is struggling to balance on the beam while moving?

LIFEBOATS

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
4 balance beams
10 dots
10 short cones

STORYLINE
Today we are playing Lifeboats. In this game, you are stranded at sea and the only way to make it back to shore are your lifeboats (balance beams) and lifejackets (dots). Your goal is to balance on a lifeboat while moving and get your entire team to the shore.

INSTRUCTIONS

  • I will divide the class into two teams.
  • Each team will have two lifeboats and five life jackets.   
  • When I say, “GO!” you must come up with a plan to get everyone across using the lifeboats and life jackets.
  • You cannot fall into the ocean (step on the ground) at any point once you are past the boundary cones, but you can step on the lifeboats and lifejackets.
  • You can pick up the lifeboats and lifejackets and place them in different positions to cross the ocean.
  • If you fall into the ocean (step on the ground), you must start over.
 

Game 1: Play as indicated above.
Exit Ticket: Students balance on a balance beam as they go to line up to leave class.

 

TEACHING TIPS

  • Approach:
    • Depending on class size, increase or decrease the amount of dots each team starts with.  
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is important to remember to help ensure good balance on the beam?
    • What can you do or say to encourage a classmate who is struggling to balance on the beam while moving?