SHAPE STANDARDS
S1.E25.K- Strikes a ball with long-handled implement Developmentally appropriate/emerging outcomes appear in Grade 3.
S4.E6.K- Follows teacher directions for safe participation and proper use of equipment with minimal reminders.

CASEL STANDARDS
Responsible Decision-Making: Evaluating

ASSESSMENT RUBRIC

 

Objective: Forehand pass

Hockey Unit | Level 7

TECHNIQUE
Today we are going to learn how to forehand pass.

IMPORTANCE
A forehand pass is important because it is the most commonly used pass. This pass is frequently used to prevent the ball from being taken by an opponent while playing offense.

VOCABULARY
Forehand pass:
 a pass that is made off the right side of your body.

When forehand passing, it is important to:

1. Start with your body sideways to your target.

2. Bring the ball behind your back foot.

3. Step towards your target as you push the ball forward.

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will start with the ball first. Spread out into the field, standing 3 – 5 feet apart from your teammate. When I say, "GO!" begin forehand passing the ball back and forth to one another. Keep the ball in control at all times. After three minutes we will stop.

AROUND THE WORLD

Screen Shot 2017-02-10 at 9.17.42 AM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball per student
1 short cone per student
1 hula-hoop
1 playground ball

STORYLINE
Today we are playing Around the World. Your goal is to forehand pass to the person next to you.

INSTRUCTIONS

  • Before the game begins, line up behind a marker cone around the field with your hockey stick and ball.
  • When I say, "GO!" forehand pass to the person to the right of you.
  • Everyone must pass at the same time so listen carefully for the signal.
  • When I say, "SWITCH" leave your ball and hockey stick at the cone.
  • You have 10 seconds to find a different spot around the field.
  • Be aware that once you pass, you must be ready to receive the next ball coming your way.
  • We will make 10 passes to the right and then 10 passes to the left before starting a new game.
 

Game 1: Play as indicated above.
Game 2: Replace one ball with one playground ball. If a student has a playground ball when, “SWITCH!” is called, he/she is the tagger for the next game. The tagger must stand in the middle hula-hoop and try to tag someone before he/she gets to a cone when, “SWITCH!” is called.
Exit Ticket: Students forehand pass to their partners before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Include practice rounds before starting the game.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When using a forehand pass, step __________ your target as you push the ball forward.
    • Today I encouraged a friend by...

ICE AGE

Screen Shot 2017-02-10 at 9.20.59 AM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball per 2 students
20 dots
4 short cones (red, yellow, green, blue)
Optional: 6 hula-hoops

STORYLINE
Today we are playing Ice Age. Your goal is to make a complete forehand pass to your teammate on an iceberg (dot).

INSTRUCTIONS

  • I will divide the class into six teams.
  • Before the game begins, line up with your team in a single file line behind the marker cone.
  • When I say, "GO!" the first person in line will go to any iceberg in the Arctic.
  • The next teammate will pass the ball to the teammate on the iceberg.
  • If the teammate receives the pass while on the iceberg, he/she can take the iceberg back to their line.
  • If the teammate does not stop the ball while on the iceberg, he/she does not get to keep the iceberg.
  • Once you have had a chance to receive a pass, return to the back of your line.
  • We will begin a new game once all the icebergs have been collected.
 

Game 1: Play as indicated above. Students can choose any iceberg to collect.
Game 2: Teams must collect one iceberg of each color (red, yellow, green, blue).
Game 3: Give one color to each team. Teams have to collect all the same color icebergs.   
Variation: Add hula-hoops to the Arctic as North and South Poles. Each hula-hoop that is collected is worth five icebergs.
Exit Ticket: Students forehand pass to their partners before putting their equipment away.

 

TEACHING TIPS

  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When using a forehand pass, step __________ your target as you push the ball forward.
    • Today I encouraged a friend by...

FROZEN II

Screen Shot 2017-02-09 at 5.16.50 PM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball per student
1 blue flag

STORYLINE
Today we are playing Frozen II. Your goal is to forehand pass and avoid being tagged by Elsa/Olaf.   

INSTRUCTIONS

  • I will select one tagger as Elsa/Olaf – wearing a blue flag to tell who he/she is.
  • Everyone else will be Sven (the reindeer) and must spread out onto the field with their hockey stick and snowball (ball).
  • When I say, "GO!" Elsa/Olaf will try and tag as many people as he/she can.
  • If you get tagged, you must stand in a straddle position with your hockey stick and ball.
  • The only way to become free is if another Sven forehand passes a snowball through your tunnel.
  • We will begin a new game when I select a new Elsa/Olaf.
 

Game 1: Play as indicated above.
Game 2: Increase the number of taggers.
Exit Ticket: Students forehand pass to their partners before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • If tagging is too easy, have Elsa/Olaf only move by hopping, bear crawling, duck walking, etc.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When using a forehand pass, step __________ your target as you push the ball forward.
    • Today I encouraged a friend by...