Secret Drummer

Classroom Games

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EQUIPMENT

1 short cone per student

STORYLINE
Today we are playing Secret Drummer. Your goal is to follow the secret drummer’s movements without giving him/her away.

INSTRUCTIONS

  • I will select a detective. The detective will either leave the room or move to a location out of hearing range.
  • I will then select a secret drummer.
  • Before the game begins, everyone will form a circle.
  • When I say, “GO!” the detective will stand in the middle of the circle with his/her eye’s closed and the drummer will begin a motion or rhythm (swings arms, taps head, wiggles foot, claps, etc.).
  • The detective will then open his/her eyes.
  • The detective has three guesses within three minutes to figure out who the secret drummer is.
  • We will begin a new game after three guesses. A new detective and secret drummer will be chosen.
 

Game 1: Play as indicated above.
Game 2: Have students walk around.

 

TEACHING TIPS

  • Approach: Remind students to not look at the secret drummer so that they do not give away who it is.
  • Discussion: Ask students to share examples of who they saw doing a good job at following the secret drummer.