SHAPE STANDARDS
S1.E18.1- Taps or dribbles a ball using the inside of the foot while walking in general space.
S4.E4.1-Works independently with others in a variety of class environments.

CASEL STANDARDS
Relationship Skills- Teamwork

ASSESSMENT RUBRIC

 

Objective: Dribble using an inside-inside pattern

Soccer Unit | Level 6

TECHNIQUE
Today we are going to learn how to dribble using an inside-inside pattern.

IMPORTANCE
Dribbling using an inside-inside pattern is important because it improves your rhythm and ability to use different parts of your feet while controlling the ball.

VOCABULARY
Ankle:
the joint connecting the foot with the leg.

When dribbling using an inside-inside pattern, it is important to:

1.png

1. Lock your ankle and keep your toes up.

2.png

2. Touch the ball with the inside of your feet (push the ball, don not kick it).

3.png

3. Alternate feet (right, left, right, left, etc).

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder. Put your ball on the ground in the control position. When I say, “GO!” dribble your ball to the midline and back. Do not bump into anyone else or let your ball go more than two feet in front of you.
  2. When I say, “GO!” dribble to the end line and back.

MR. SKUNK

Screen Shot 2017-01-12 at 11.10.43 AM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
1 soccer ball per student
5 short cones

STORYLINE
Today we are playing Mr. Skunk. In this game, you are a group of very sneaky students wondering what time it is. Your goal is to dribble using an inside-inside pattern for every hour of time that Mr. Skunk calls out.

INSTRUCTIONS

  • Before the game begins, line up on the baseline with your soccer ball.
  • Mr. Fox will stand at the opposite end of the field with his/her back turned.
  • As a class shout, “What time is it Mr. Skunk?”
  • Mr. Skunk will respond with the time (ex: “It’s 3 o’clock or it’s 7 o’clock”) or “It’s dinner time!”
  • If Mr. Skunk responds with the time, you must take that many dribbles forward using an inside-inside pattern with your ball.
  • If Mr. Skunk responds with, “It’s dinner time!” you must turn and dribble back to the baseline without getting sprayed by his/her stinky scent (tagged).
 

Game 1: Play as indicated above. Dribble with your right foot. 
Game 2: Dribble with your left foot.
Game 3: Dribble alternating your right and left foot.
Game 4: Have a student be Mr. Skunk.
Exit Ticket: Students use an inside-inside pattern as they dribble to put their soccer ball away.

 

TEACHING TIPS

  • Approach:
    • Remind students to be honest and only dribble as many times as Mr. Skunk says.
    • Consider allowing the students to make it back to the baseline without being tagged for the first few rounds.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When dribbling the ball, keep your ankle locked and toes __________.
    • How might your encourage a classmate who is having a difficult time dribbling the ball?

KEEP IT CLOSE

Screen Shot 2017-01-12 at 11.09.16 AM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
1 soccer ball per student
5 short cones

STORYLINE
Today we are playing Keep It Close. Your goal is to protect your soccer ball from the sweeper (teacher) by dribbling using an inside-inside pattern.   

INSTRUCTIONS

  • Before the game begins, line up shoulder-to-shoulder with your ball on the baseline. 
  • When I say, “GO!” start dribbling your ball anywhere inside the field using an inside-inside pattern.
  • I will try and kick your ball so that it goes outside of the boundary cones.
  • If your ball gets kicked out, you become the sweeper and try to kick another student’s ball outside the boundary cones.
 

Game 1: Play as indicated above.
Game 2: Add another sweeper.
Game 3: If a student’s ball gets kicked out he/she becomes a seaweed. Seaweed can move their arms and tag people, but must keep their feet planted on the ground.
Exit Ticket: Students use an inside-inside pattern as they dribble to put their soccer ball away.

 

TEACHING TIPS

  • Approach:
    • Remind students to keep their heads up while dribbling to avoid bumping into others.
    • Remind students the closer they keep their ball to their body, the less chance it will be kicked out by someone else.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When dribbling the ball, keep your ankle locked and toes __________.
    • How might your encourage a classmate who is having a difficult time dribbling the ball?

GUMDROP SORT II

Screen Shot 2017-01-12 at 11.02.55 AM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
1 soccer ball per student
5 hula-hoops

STORYLINE
Today we are playing Gumdrop Sort II. In this game, you are all workers at a gumdrop factory. The gumdrops (soccer balls) need to be sorted and loaded into the proper containers (hula-hoops). Your goal is to dribble using an inside-inside pattern to sort the gumdrops correctly into the right containers.  

INSTRUCTIONS

  • Before the game begins, place one foot in the center container.
  • At the beginning of each round, I will tell you how many gumdrops need to be in each container.
  • When I say, “GO!” take a gumdrop from the middle and dribble it to a container using an inside-inside pattern.  
  • You may only take one gumdrop at a time. 
  • You must work with your classmates to keep track of how many gumdrops are in each container.
  • We will begin a new round once all the gumdrops have been sorted.
 

Game 1: Play with two hula-hoops. Call out two different numbers that add up to 20. Assign each hoop a number (8 in the red hoop, 12 in the yellow hoop).
Game 2: Play with three hula-hoops. Call out three different numbers that add up to 20. Assign each hoop a number (10 in the red hoop, 5 in the yellow hoop, 5 in the blue hoop).
Game 3: Play with four hula-hoops. Call out four different numbers that add up to 20. Assign each hoop a number (5 in each hoop).
Exit Ticket: Students use an inside-inside pattern as they dribble to put their soccer ball away.

 

TEACHING TIPS

  • Approach:
    • Remind students to keep their heads up while dribbling to avoid bumping into others.  
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When dribbling the ball, keep your ankle locked and toes __________.
    • How might your encourage a classmate who is having a difficult time dribbling the ball?