SHAPE STANDARDS
S4.M5.7- Problem-solves with a small group of classmates during adventure activities, small group initiatives, or game play.


CASEL STANDARDS
Relationship Skills: Relationship Building
Relationship Skills: Teamwork

ASSESSMENT RUBRIC

 

Objective: Be honest

Sportsmanship Unit | Level 32

TECHNIQUE
Today we are going to practice being honest.

IMPORTANCE
Being honest is important because it shows others you are trustworthy, reliable and play fairly.

VOCABULARY
Honesty:
to be truthful.

These phrases can be used during different situations that may come up while playing a game with teammates:

Disagreeing Phrases

  • “I feel ___ when you do___.“
  • “Maybe we could try ___?“
  • “You/we might consider trying….”
  • “I noticed ______ , but I wish ____.”
  • “Something I liked is ____ because _____.”
  • “I see your point, but what about _____?”
  • “What if we did _____?“
  • “How about we try _____?"

Encouraging Phrases

  • “You can do it!”
  • “Keep going!”
  • “I am confident in your ability.”
  • “We care about you.”
  • “I know you can handle it.”
  • “We can do this together.”
  • “We need your help with ___.“
  • “Can you help us do ____?“
  • “We won’t be able to do ___ without you.”
  • “We really want you to be a part of our team.”

Congratulating Phrases 

  • “You really improved today.”
  • “It’s obvious you did your best.”
  • “It made me feel good when you did ____.”
  • “I appreciated _____.“
  • “Thank you for doing ____ in the game.”
  • Give each other high-fives or a hug after a game or challenge.

BACK-TO-BACK

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
4 fuzzy balls per 3 students (same colors)
6 short cones per 3 students (same colors)
Optional: 12 beanbags and 12tall cones

OBJECTIVE
Today we are playing Back-to-Back. The objective of this game is to work together so that the copycat builds the same structure as the designer. Remember to always be honest and follow the rules of the game. 

INSTRUCTIONS

  • I will divide the class in teams of three (for teams of two, the “designer” is the “communicator”).
  • Before the game begins, move with your team and materials to a place on the field away from other teams.
  • Ro Sham Bo to decide who will be the designer, copycat and communicator.
  • The designer and copycat kneel, or sit, with their backs facing one another and may not talk.
  • When I say, “GO!” the designer must use the materials to create a pattern, one step or move at a time.
  • The communicator will stand between the designer and the copycat and describe to the copycat, in detail, what the designer is creating (choose your words carefully).
  • The copycat will then recreate the pattern by listening to the communicator’s instructions.
  • When the teacher says, “STOP” you can look to see how well you did at recreating the image.
  • We will begin a new round when I say, “SWITCH”. Each student in the group must switch roles.
 

Game 1: Play as indicated above.
Game 2: Combine teams and materials and have them spread further apart to increase dynamic play.
Variation: To increase difficulty, consider adding materials after a few rounds.
Variation: Consider having the copycat and designer five or more feet apart so communicator has to move.
Exit Ticket: Students share a time in class when they or a classmate were honest.

 

TEACHING TIPS

  • Approach:
    • To increase the duration of the game, remind designers to build one step at a time.
  • Safety:
    • Remind communicators to be thoughtful about how they speak to their partners – giving compliments will help when copycats get frustrated.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Give one example of honesty and one example of dishonesty.
    • Why is honesty important while working with a team?
    • What would happen if all members were not honest?

ALLIANCE TAG

Alliance Tag.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 flag per 2 students
Optional: 1 flag per student

OBJECTIVE
Today we are playing Alliance Tag. In this game, the objective is to tag all the students on the opposing side before they tag you. Remember to always be honest when you are tagged and follow the rules of the game. 

INSTRUCTIONS

  • I will divide the class into two teams.
  • Before the game begins, line up with your team on one side of the field.
  • When I say, “GO!” you have to tag someone on the opposing team before they tag you.
  • If you are tagged or go out-of-bounds, you are down and must sit or kneel.
  • You may get up when your tagger goes down or you pull an opponent’s flag while you are down.
  • If you and another student tag each other at the same time, Ro Sham Bo to decide who goes down.
  • Students cannot be tagged during Ro Sham Bo.
  • We will begin a new game when only one team remains standing.
 

Game 1: After every five minutes, call a jail break – all students that are down are allowed to come back up.
Game 2: Play on a half-field to increase activity.
Variation: Allow tagged students to crawl. If they tag another student while crawling, they may stand back up.
Variation: For increased difficulty, tagged students do 10 jumping jacks or jog in place for 10 seconds.
Variation: Play with flags instead of tagging.
Exit Ticket: Students share a time in class when they or a classmate were honest.

 

TEACHING TIPS

  • Approach:
    • Let teams have one minute before the game begins to plan their strategy.
  • Safety:
    • Make sure students fasten their flag belts properly so it pulls away easily to avoid injury.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Give one example of honesty and one example of dishonesty.
    • Why is honesty important while working with a team?
    • What would happen if all members were not honest?

TRANSPORTERS

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 beach ball per 2 students
1 short cone per student

OBJECTIVE
Today we are playing Transporters. In this game, the objective is to work with your partner to transport your beach ball without using your hands. Remember to always be honest and follow the rules of the game. 

INSTRUCTIONS

  • I will divide the class into pairs.
  • Before the game begins, each pair will line up behind a marker cone.
  • When I say, “GO!” you and your partner must find a way to transport the beach ball without using your hands from the baseline to the end line and back.
  • All team members must have a body part touching the beach ball.
  • If the beach ball touches the ground at any point you must start over.
  • We will start a new game once everyone has made it back to the baseline.
 

Game 1: Have each team transport the beach ball using only their arms (but not their hands).
Game 2: Have each team transport the beach ball using only their legs.
Game 3: Have each team transport the beach ball using only their backs.
Game 4: Have each team transport the beach ball using only their heads.
Game 5: Have each team transport the beach ball using only their elbows.
Variation: Have each team try transporting a beach ball, along with one or more other objects.
Exit Ticket: Students share a time in class when they or a classmate were honest.

 

TEACHING TIPS

  • Approach:
    • Consider having teams switch partners after each game so that everyone gets a chance to work with different people.
    • Remind students that communication is key when completing this challenge.
  • Safety:
    • A team should not start moving until each member has said that they are ready.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Give one example of honesty and one example of dishonesty.
    • Why is honesty important while working with a team?
    • What would happen if all members were not honest?