SHAPE STANDARDS
S4.E4.1- Works independently with others in a variety of class environments.


CASEL STANDARDS
Relationship Skills: Relationship Building
Relationship Skills: Teamwork

ASSESSMENT RUBRIC

 

Objective: Try as hard as you can

Sportsmanship Unit | Level 7

TECHNIQUE
Today we are going to practice trying as hard as we can.

IMPORTANCE
Trying as hard as you can is important because the harder you work the more successful you will be.

VOCABULARY
Success: the accomplishment of a goal.

These phrases can be used during different situations that may come up while playing a game with teammates:

Disagreeing Phrases

  • “I feel ___when you do ___.“
  • “Maybe we could try ___?“
  • “You/we might consider trying....”
  • “I noticed ______ , but I wish ____.”
  • “Something I liked is ____ because _____.”
  • “I see your point, but what about _____?”
  • “What if we did _____?“
  • “How about we try _____?”

Encouraging Phrases

  • “You can do it!”
  • “Keep going!”
  • “I am confident in your ability.”
  • “We care about you.”
  • “I know you can handle it.”
  • “We can do this together.”
  • “We need your help with ___.“
  • “Can you help us do ____?“
  • “We won’t be able to do ___ without you.”
  • “We really want you to be a part of our team.”

Congratulating Phrases

  • “You really improved today.”
  • “It’s obvious you did your best.”
  • “It made me feel good when you did ____.”
  • “I appreciated _____.“
  • “Thank you for doing ____ in the game.”
  • Give each other high-fives or a hug after a game or challenge.

LIMBO

Limbo.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 short jump rope
2 short cones

STORYLINE
Today we are playing Limbo. Your goal is to see how low you can go under the rope without touching the ground or the rope itself. Remember to always try as hard as you can and do your best.

INSTRUCTIONS

  • I will select one of you to be a post to help hold the jump rope.
  • Before the game begins, form a single file line behind the marker cone.
  • When I say, “GO!” try your best to go under the rope.
  • You may not have any part of your body touch the ground or the rope.
  • You must go under the rope with your head pointing up towards the sky.
  • Once you are on the other side, form a line behind the other cone and give the remaining students high-fives as they come through.
  • We will begin a new game once everyone has gone under once.
 

Game 1: Have all students successfully go under the jump rope once.
Game 2: Lower the jump rope each round.
Game 3: Have two students go at a time holding hands under the jump rope.
Game 4: Try going backwards under the jump rope.
Exit Ticket: Students share how "being successful" and "trying as hard as you can" are connected.

 

TEACHING TIPS

  • Approach:
    • Choose a trustworthy student to hold the other end of the rope with you.
  • Safety:
    • Consider having students stretch and warm-up before trying to twist and bend their bodies.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Today I worked on _________ as hard as I can.
    • Was it easy or hard for you to try as hard as you can?

POISON SNAKES

Poison Snakes.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 parachute
6 short jump ropes

STORYLINE
Today we are playing Poison Snakes. In this game, poisonous snakes have escaped from the zoo. Your goal is to not get bitten (touched) by the poisonous snakes (jump ropes). Remember to always try as hard as you can and do your best.

INSTRUCTIONS

  • Before the game begins, start by holding onto the parachute.
  • I will designate one, or more, of you to be doctors.
  • I will put 4-6 poisonous snakes onto the parachute, one at a time.
  • When I say, “GO!” shake the parachute.
  • If you do not shake the parachute as hard as you can, then you might get close to a snake or worse, get bitten.
  • If you get bitten by a snake, you become frozen and must be tagged by a doctor to become unfrozen.
  • We will begin a new game when new doctors are selected.
 

Game 1: Play as indicated above. Start with one snake on the parachute.
Game 2: Add an additional snake to the parachute each round.
Variation: Consider having one student at a time run under the parachute. The runner must avoid being touched by the snakes as well.
Exit Ticket: Students share how "being successful" and "trying as hard as you can" are connected.

 

 TEACHING TIPS

  • Approach:
    • Position yourself next to students who you anticipate might need extra supervision.
  • Safety:
    • Remind students how to properly hold and shake a parachute.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Today I worked on _________ as hard as I can.
    • Was it easy or hard for you to try as hard as you can?

GHOSTS & PIRATES

Ghosts and Pirates.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
2 balance beams
1 hula-hoop
24 fuzzy balls

STORYLINE
Today we are playing Ghosts and Pirates. In this game, you are all pirates of the Caribbean trying to steal buried treasure (fuzzy balls) from the bottom of the sea (hoop). Your goal is to capture all of the treasure and return to your ship (balance beam) without being caught by the Ghost of George (tagger). Remember to always try as hard as you can and do your best.

INSTRUCTIONS

  • I will divide the class into two teams, each with a pirate ship to stand on.
  • I will be the Ghost of George.
  • The tagger(s) must use a two-finger butterfly tag.
  • When I say, “GO!” dive off of your ship and try to steal a piece of treasure from the bottom of the sea.
  • If you are able to steal a piece of treasure without being tagged, return to your ship and store the treasure on top of it.
  • If a piece of treasure falls off your ship, you have to return it to the sea.
  • If you are tagged by the ghost, you must return the treasure, go back and touch your ship and try again.
  • We will begin a new game once all the treasure has been collected.
 

Game 1: Play as indicated above. Teacher is Ghost of George.
Game 2: Add another ghost.
Variation: If a student gets tagged, he/she turns into a shark in the ocean that can tag other pirates.
Exit Ticket: Students share how "being successful" and "trying as hard as you can" are connected.

 

TEACHING TIPS

  • Approach:
    • If there are too many students to fit on the balance beams, consider having them stand on dots.
  • Student Role:
    • If a student does not want to run, have him/her be the treasure keeper – he/she is in charge of keeping all the treasure on the ship and making sure none of it falls off into the sea.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Today I worked on _________ as hard as I can.
    • Was it easy or hard for you to try as hard as you can?