SHAPE STANDARDS
S4.E4.3a- Works cooperatively with others.


CASEL STANDARDS
Relationship Skills: Relationship Building
Relationship Skills: Teamwork

ASSESSMENT RUBRIC

 

Objective: Compliment others

Sportsmanship Unit | Level 14

TECHNIQUE
Today we are going to practice complimenting others.

IMPORTANCE
Complimenting others is important because it motivates, promotes positivity and boosts self-esteem in others.

VOCABULARY
Compliment:
to say something of praise or admiration.

These phrases can be used during different situations that may come up while playing a game with teammates:

Encouraging Phrases

  • “You can do it!”
  • “Keep going!”
  • “I am confident in your ability.”
  • “We care about you.”
  • “I know you can handle it.”
  • “We can do this together.”
  • “We need your help with ___.“
  • “Can you help us do ____?“
  • “We won’t be able to do ___ without you.”
  • “We really want you to be a part of our team.”

Congratulating Phrases

  • “You really improved today.”
  • “It’s obvious you did your best.”
  • “It made me feel good when you did ____.”
  • “I appreciated _____.“
  • “Thank you for doing ____ in the game.”
  • Give each other high-fives or a hug after a game or challenge.

BACK-TO-BACK

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
4 fuzzy balls per 3 students (same colors)
6 short cones per 3 students (same colors)
Optional: 12 beanbags and 12 tall cones

STORYLINE
Today we are playing Back-to-Back. Your goal is to work together so that the copycat builds the same structure as the designer. Remember to compliment others when you see someone doing a good job.

INSTRUCTIONS

  • I will divide the class into teams of three (for teams of two, the “designer” is the “communicator”).
  • Before the game begins, move with your team and materials to a place on the field away from other teams.
  • Ro Sham Bo to decide who will be the designer, copycat and communicator.
  • The designer and copycat kneel or sit with their backs facing one another and may not talk.
  • When I say, “GO!” the designer must use the materials to create a pattern, one step or move at a time.
  • The communicator will stand between the designer and the copycat and describe to the copycat, in detail, what the designer is creating (choose your words carefully).
  • The copycat will then recreate the pattern by listening to the communicator’s instructions.
  • When the I says, “STOP!” you can look to see how well you did at recreating the image.
  • We will begin a new round when I say, “SWITCH!” Each student in the group must switch roles.
 

Game 1: Play as indicated above.
Game 2: Combine teams and materials and have them spread further apart to increase dynamic play.
Variation: To increase difficulty, consider adding more materials after a few rounds.
Variation: Consider having the copycat and designer be five, or more, feet apart so the communicator has to move.
Exit Ticket: Students share compliments about their fellow classmates.

 

TEACHING TIPS

  • Approach:
    • To increase the duration of the game, remind designers to build one step at a time.
  • Safety:
    • Remind communicators to be thoughtful about how they speak to their partners – giving compliments will help when copycats get frustrated.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is a compliment?
    • What was the best compliment you received today and why?

LOST IN TRANSLATION

Lost in Translation.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
None
Optional: 1 short cone per student
Optional: pen and paper (to track message/ points)

STORYLINE
Today we are playing Lost in Translation. Your goal is to communicate the secret message with your teammates, as clearly as possible, so no part is lost in translation. Remember to compliment others when you see someone doing a good job.

INSTRUCTIONS

  • I will divide the class into two communication teams.
  • Before the game begins, form two straight lines on either side of the field stretching from the baseline to the end line. Each student should be the same distance apart.
  • The first student in line will receive the message from the translator (teacher) and will pass it to the next student.
  • Each secret message will contain a certain number of words.  The goal is to see how much of the original message makes it to the end (ex: “Wild winds blow above mountains” or “Feet smell funny”).
  • When you share the message, whisper it clearly into the ear of the next student so no one else can hear.
  • When the last student receives the message, he/she will run to the front, high-five the teacher and whisper the message.
  • When the round ends, the line shifts and the last student becomes the first student for the next round.
  • The message will be different and may become more challenging each new round.
 

Game 1: Have students do a round with a two-word message (i.e. “blue tattoo”).
Game 2: Play with a three-word message (increase the length for each round).
Variation: To increase activity and prevent eavesdropping, have students clap while waiting for the message OR have the message be a secret handshake students have to pass along.
Exit Ticket: Students share compliments about their fellow classmates.

 

TEACHING TIPS

  • Approach:
    • Consider telling the students how many words will be in the message before the round starts.
    • Consider having students stand on dots to ensure the spacing for both teams is equal.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is a compliment?
    • What was the best compliment you received today and why?

STARGATE

Screen Shot 2017-01-23 at 10.15.40 AM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 hula-hoop
Optional: 1+ hula-hoops

STORYLINE
Today we are playing Stargate. In this game, the Stargate (hula- hoop) is a time machine that will take everyone who crosses through to a place in time. Your goal is to get through the Stargate by passing it all the way around the circle. Remember to compliment others when you see someone doing a good job.

INSTRUCTIONS

  • I will decide what time, in the past or future, we are traveling to.
  • Before the game begins, stand in a circle and hold hands.
  • When I say, “GO!” pass the Stargate around the circle by climbing through it.
  • You cannot disconnect hands with the classmates on either side of you.
  • If a link breaks or the Stargate touches the ground, the game resets and we can try again.
  • We will begin a new game once everyone has made it through the Stargate.
 

Game 1: Play as indicated above.
Game 2: Add another Stargate.
Game 3: Students have to stand on one foot only.
Game 4: Count aloud so students can see how quickly they can complete a full circle pass.
Variation: Stargate Race- Using two hoops (one at either side of the circle), students try to make one Stargate catch the other by passing them as fast as possible (without stopping) around the circle.
Exit Ticket: Students share compliments about their fellow classmates.

 

TEACHING TIPS

  • Approach:
    • Emphasize the need to communicate and encourage teammates in order to be successful.
  • Safety:
    • Students must be careful to not pull on one another when holding hands to avoid unnecessary injury.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is a compliment?
    • What was the best compliment you received today and why?