SHAPE STANDARDS
S4.E4.3a- Works cooperatively with others.


CASEL STANDARDS
Relationship Skills: Relationship Building
Relationship Skills: Teamwork

ASSESSMENT RUBRIC

 

Objective: Be honest

Sportsmanship Unit | Level 16

TECHNIQUE
Today we are going to practice being honest.    

IMPORTANCE
Being honest is important because it shows others you are trustworthy, reliable and play fairly.

VOCABULARY
Honesty:
to be truthful.

These phrases can be used during different situations that may come up while playing a game with teammates:

Disagreeing Phrases

  • “I feel ___ when you do___.“
  • “Maybe we could try ___?“
  • “You/we might consider trying….”
  • “I noticed ______ , but I wish ____.”
  •  “Something I liked is ____ because _____.”
  • “I see your point, but what about _____?”
  • “What if we did _____?“
  • “How about we try _____?”

Encouraging Phrases

  • “You can do it!”
  • "Keep going!”
  • “I am confident in your ability.”
  • “We care about you.”
  • “I know you can handle it.”
  • “We can do this together.”
  • “We need your help with ___.“
  • “Can you help us do ____?“
  • “We won’t be able to do ___ without you.”
  • “We really want you to be a part of our team.”

Congratulating Phrases

  • “You really improved today.”
  • “It’s obvious you did your best.”
  • “It made me feel good when you did ____.”
  • “I appreciated _____.“
  • “Thank you for doing ____ in the game.”
  • Give each other high-fives or a hug after a game or challenge.

RPS CHALLENGE

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
None

STORYLINE
Today we are playing RPS Challenge. Your goal is to play Rock, Paper, Scissors with various students and try to be the last one standing. Remember to always be honest and follow the rules of the game. 

INSTRUCTIONS

  • Before the game begins, find a partner and move to a place on the field away from the other pairs.
  • When I say, “GO!” face off with your opponent and play Rock, Paper, Scissors (best of three).
  • If you win, you move on to find a new opponent.
  • If you lose the round, congratulate the winner with a high-five. Sit down where you are and join their cheering squad by cheering loudly as he/she takes on the next opponent.
  • We will begin a new game when there is only one student remaining.
 

Game 1: Play as indicated above on a half-field.
Variation: Play Gorilla, Ninja, Criminal.  This is a more active and creative version of RPS. Students begin back to back. After a 1,2,3 count, they quickly turn to face each other and assume one of the three roles- criminal pulls guns (index finger and thumb), gorilla scratches underarms and grunts, ninja yells, “Hyah!” and strikes a karate pose. Criminal beats gorilla, gorilla beats ninja, and ninja beats criminal.
Exit Ticket: Students share a time in class when they or a classmate were honest.

 

TEACHING TIPS

  • Approach:
    • Remind students that this is a team building game and it is important to support other students.
  • Safety:
    • Make sure all students are playing the same way to avoid confusion and argument (Rock, Paper, Scissors or Rock, Paper, Scissors Shoot)
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What does it mean to be honest?
    • It is difficult for me to be honest when __________.

UNDER THE RAINBOW

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 long jump rope
1 short cone
1 hula-hoop
Optional: 24 fuzzy balls

STORYLINE
Today we are playing Under the Rainbow. In this game, you and your classmates are leprechauns and have to get to the pot of gold on the other side by running under the rainbow (moving jump rope). Your goal is to work together to get to the other side while the rainbow is moving! Remember to always be honest and follow the rules of the game. 

INSTRUCTIONS

  • I will be the lead turner and will either tie one end of the rope to a stationary object (post, fence, tree, etc.) or choose someone to assist me.
  • Before the game begins, line up behind the marker cone.
  • When I say, “GO!” one student at a time will run under the rainbow to get to the other side.
  • We will begin a new game when all of you have made it successfully through to one side.
 

Game 1: Have the whole class line up and practice running under the rainbow once.
Game 2: Each student runs and jumps over the rainbow.
Game 3: Holding hands, students go two at a time going under the rainbow.
Game 4: Fill the pot of gold (hula-hoop) with fuzzy balls. Have one student at a time go under, or over, the rainbow and retrieve a coin from the pot of gold.
Game 5: Have two students at a time go under, or over, the rainbow and retrieve a coin from the pot of gold.
Exit Ticket: Students share a time in class when they or a classmate were honest.

 

TEACHING TIPS

  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What does it mean to be honest?
    • It is difficult for me to be honest when __________.

TANK

TIME
10-20 minutes

NUMBER OF STUDENTS
4-32 students per game

EQUIPMENT
1 fuzzy ball per 2 students
1 blindfold per 2 students

STORYLINE
Today we are playing Tank. In this game, there are drivers and tanks working as teams. Your goal is to be the last team standing by knocking the other teams out. Remember to always be honest when you are tagged and follow the rules of the game. 

INSTRUCTIONS

  • I will divide the class into teams of two and give you two fuzzy balls for ammunition.
  • Before the game begins, Ro Sham Bo to decide which one of you will be the tank and which will be the driver.
  • The tank will be blindfolded and will listen to the driver.
  • The driver will direct the tank towards other students by placing his/her hands on the tank’s shoulders and communicating where to go (choose your words carefully).
  • When the driver says, “FIRE!” and the tank can throw the ball to try to hit another team.
  • If either of you are hit by another team, you are down and must sit or kneel.
  • You may not carry more than two fuzzy balls at a time.
  • The driver may lead the tank to a ball or “park” the tank (cannot move). Only the driver may pick up a fuzzy ball.
  • Even if a tank is parked, both of you may still be hit by another team.
  • We will begin a new game when there is only one tank remaining.
 

Game 1: Play as indicated above on a half-field.
Game 2: Play as indicated above on a full field.
Game 3: Give every team four lives in the game. Each letter in the word “T-A-N-K” is a life.
Exit Ticket: Students share a time in class when they or a classmate were honest.

 

TEACHING TIPS

  • Approach:
    • Consider calling frequent jail breaks so that students are not down for too long.
  • Safety: 
    • Tanks are not to run into one another.  It is important to keep a safe distance between teams.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What does it mean to be honest?
    • It is difficult for me to be honest when __________.