SHAPE STANDARDS
S1.E16.1a- Catches a soft object from a self-toss before it bounces.
S4.E3.1- Responds appropriately to general feedback from the teacher.

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems.

ASSESSMENT RUBRIC

 

Objective: Catch a large self-tossed ball

Throwing/Catching Unit | Level 7

TECHNIQUE
Today we are going to learn how to catch a large self-tossed ball. 

IMPORTANCE
Catching is important because it is a necessary skill used to play many different sports such as baseball, football, basketball, etc. Catching also improves your hand-eye coordination and timing.

VOCABULARY
Baseline:
the line marking each end of the court.
Eyes on the ball: when looking at the ball continuously in order to track it.

When catching a large self-tossed ball, it is important to:

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1. Keep your eyes on the ball.

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2. Catch the ball before it hits the ground.

 

PRACTICE

  1. Line up shoulder-to-shoulder on the baseline with your ball. When I say, "GO!" throw your ball up in the air with two hands and try to catch it with no bounces. You must only throw underhand.
  2. Repeat as many times as needed.

DOUGH GRAB

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
10 beach balls
1 short cone per 2 students

STORYLINE
Today we are playing Dough Grab. In this game, you are chefs in the kitchen preparing your dough to make a pizza pie. Your goal is to see how many times you can catch your large self-tossed dough (beach ball).

INSTRUCTIONS

  • I will divide the class into teams of two – the thrower and the counter.
  • Ro Sham Bo to decide who will begin with the dough.
  • Before the game begins, line up with your teammate along the midline.  
  • When I say, “GO!” the thrower will toss the dough in the air and catch it. The counter will keep track of how many times the dough is caught.
  • At the end of each game, the thrower and counter will switch.
 

Game 1: Toss, catch.
Game 2: Toss, kneel, catch.
Game 3: Toss, clap, catch. See how many claps you can make before catching the ball. 
Game 4: Toss, 360-degree spin, catch.
Game 5: Toss, karate move, catch.
Game 6: Toss, make a pretend movement (i.e. brush your teeth, ride a bike, high-five, etc.), catch.
Exit Ticket: Students demonstrate catching a self-tossed ball before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students, only caught balls count.
    • Group students in teams of three if you do not have enough beach balls.
  • Safety:
    • Remind students to be aware of the other team’s balls being thrown around them.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Always keep your __________ on the ball when trying to catch it.
    • I helped a friend today by...

BUBBLE GUM

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
20 dots (equal amounts of each color) 
1 playground ball per 2 students
1 beach ball per 2 students

STORYLINE
Today we are playing Bubble Gum. In this game, you have stumbled upon a sidewalk full of bubble gum wads (dots) that are stuck on the ground. Your goal is to get your foot unstuck from the bubble gum wad by tossing and catching a large self-tossed ball a certain number of times.

INSTRUCTIONS

  • Before the game begins, everyone must choose a bubble gum wad to stand on.
  • At the beginning of each game, I will say how many times you must throw the ball up in the air and catch it for your foot to become unstuck.
  • When you are done tossing and catching, put the ball back on the piece of bubble gum and line up on the baseline.
  • No more than two students may be on a bubble gum wad at one time.
  • If you get to a bubble gum wad the same time as another student, Ro Sham Bo to decide who will go first.
  • We will begin a new game when everyone has become unstuck.
 

Game 1: Play as indicated above. Call out various numbers. 
Game 2: Incorporate colors (“You must make three toss/catches at a red bubble gum wad.”)
Game 3: Incorporate the type of ball (“You must make five beach ball toss/catches.”)
Exit Ticket: Students demonstrate catching a self-tossed ball before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Use your grid dots. Have students (by color or individually) bring their grid dot over to the field.  Do the same for restoring the grid, when the game is over.
  • Safety:
    • Students should be aware of the other moving students and avoid bumping into one another.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Always keep your __________ on the ball when trying to catch it.
    • I helped a friend today by...

MR. TIGER

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TIME
15-25 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 red ball per 2 students

STORYLINE
Today we are playing Mr. Tiger. In this game, you are a group of very polite students that do not know what the time is. Your goal is to step forward while catching your large self-tossed ball for however many hours Mr. Tiger says. 

INSTRUCTIONS

  • I will divide the class into teams of two.
  • Before the game begins, line up on the baseline shoulder-to-shoulder with your teammate.
  • Mr. Tiger will stand at the opposite end of the field with his/her back turned.
  • As a class you will shout out, “What time is it Mr. Tiger?”
  • Mr. Tiger will respond with the time (ex: “It’s 3 o’clock or it’s 7 o’clock”) or “It’s dinner time!”
  • If Mr. Tiger responds with the time, you must take that many steps forward while tossing and catching the ball.
  • Each turn, you and your teammate will switch tossing and catching.
  • If Mr. Tiger responds with, “It’s dinner time!” you must turn and run back to the baseline without getting tagged.
 

Game 1: Play as indicated above. Teacher is Mr. Tiger.
Game 2: Have a student be Mr. Tiger.
Exit Ticket: Students demonstrate catching a self-tossed ball before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students to be honest and step forward as many times as Mr. Tiger says.
    • Consider allowing students to make it back to the baseline without being tagged for the first few rounds.
    • If students are having difficulty stepping, tossing and catching at the same time, have them step first then toss and catch second.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Always keep your __________ on the ball when trying to catch it.
    • I helped a friend today by...