SHAPE STANDARDS
S1.E14.2- Throws overhand, demonstrating 2 of the 5 critical elements of a mature pattern.
S4.E3.2- Accepts specific corrective feedback from the teacher.

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems.

ASSESSMENT RUBRIC

 

Objective: Throw with two hands overhead

Throwing/Catching Unit | Level 10

TECHNIQUE
Today we are going to learn how to throw with two hands overhead.    

IMPORTANCE
Overhead throwing is important because it improves your muscular strength and endurance. Learning how to throw overhand is necessary to play many different sports such as football, baseball, softball, basketball, Frisbee, etc. 

VOCABULARY
Target:
a person, object, or place selected as the aim of an attack.

When throwing with two hands overhead, it is important to:

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1. Hold the ball with both hands behind your head. Keep your elbows bent.

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2. Step with your opposite foot towards your target as you throw.

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3. Follow through with both arms towards your target and down to your sides.

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder with your fuzzy ball. When I say, “GO!” throw your ball overhand with two hands inside the boundary cones. When everyone has thrown, retrieve your ball and bring it back to the baseline.
  2. Repeat as many times as needed.

SNOWBALL ALLEY II

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TIME
15-25 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
11 short cones
24 fuzzy balls
Optional: 2 playground balls

STORYLINE
Today we are playing Snowball Alley. In this game, the Grinch is throwing snowballs at all the elves as they make their way to the workshop. Your goal is to throw with two hands overhead each of the snowballs to stop the elves from getting to their workshop. 

INSTRUCTIONS

  • Before the game begins, line up on the baseline shoulder-to-shoulder.
  • I will begin as the Grinch. The Grinch cannot throw any snowballs past the boundary cones and cannot enter the alley to retrieve balls during a game.
  • All snowballs must be thrown with two hands overhead.
  • When I say, “GO!” run to the workshop without getting hit by a snowball.   
  • If you get to the cabin without getting hit, you are safe for the next round.
  • If you get hit with a snowball from the shoulders or below or go out-of-bounds, you become a Grinch the next round.
  • We will begin a new game when there is one elf left.
 

Game 1: Play as indicated above. Elves can have a “Three life Rule”. They can be hit up to three times before becoming an elf. 
Game 2: Elves become Grinches after one hit.
Game 3: Divide students into two teams – elves and Grinches. Switch roles after each game.
Variation: Add playground balls as avalanches – these can only be rolled or thrown at the elves feet.
Exit Ticket: Student overhand throw the ball to the teacher to put the equipment away.

 

TEACHING TIPS

  • Approach:
    • If elves are staying too long at one end of the alley, consider using a 10-second countdown.
    • If Grinches are arguing over elves being hit or not, consider adding a ‘throwers choice rule’ or Ro Sham Bo.
  • Student Role:
    • Have a student be a ball master and toss the snowballs back to the Grinches.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When holding the ball behind your head, your elbows should be bent. True or False?
    • What might you do to get better at throwing with two hands overhead?

PRESSURE COOKER

TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
15 short cones
1 hula-hoop 10 beach balls
Optional: 1 fuzzy ball per 2 students

STORYLINE
Today we are playing Pressure Cooker. In this game, your goal is to throw with two hands overhead and run to the end zone before the stews can put all the balls in the hula-hoop. 

INSTRUCTIONS

  • I will divide the class into two teams – soups and stews.  
  • Before the game begins, the soups will line up on the midline shoulder-to-shoulder with a beach ball and the stews will line up shoulder-to-shoulder two feet from the midline.
  • When I say, “GO!” the soups will throw the beach balls overhead using two hands.
  • The soups then must run to their end zone before the stews collect and put every ball inside the hula-hoop.
  • If the stews collect all the balls first, they get a point. If the soups get back to their end zone first, they get a point.
  • All balls must be thrown inside the boundary cones. A ball does not need to be collected if it goes outside the boundary cones.
  • We will switch roles at the beginning of each round.
 

Game 1: Play as indicated above.
Game 2: Move the hula-hoop to make it easier or harder for the team collecting the balls.  
Variation: Play with fuzzy balls instead of beach balls.
Exit Ticket: Student overhand throw the ball to the teacher to put the equipment away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When holding the ball behind your head, your elbows should be bent. True or False?
    • What might you do to get better at throwing with two hands overhead?

TRAITOR

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
24 fuzzy balls
5 short cones
Optional: 2 Frisbees

STORYLINE
Today we are playing Traitor. Your goal is to throw with two hands overhead to get everyone from the opposing team onto your side. 

INSTRUCTIONS

  • I will divide the class into two teams.
  • When I say, “GO!” you will try and throw fuzzy balls at the opposing team.
  • All throws must be a two-handed overhead throw.
  • If you are hit with a fuzzy ball from the shoulders and below, you must join the other team.   
  • If the ball you throw is caught, you must join the other team.
  • You may not intentionally stand and try to get hit.
  • You may not have more than one fuzzy ball in your hand at a time.
  • We will begin a new game when there is one student left on a team.
 

Game 1: Play as indicated above. Students may not block shots with a fuzzy ball.
Game 2: Students may block shots with a fuzzy ball.
Variation: Add a shield (Frisbee) on each team. A student can block shots with the shield, but cannot throw.
Exit Ticket: Student overhand throw the ball to the teacher to put the equipment away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When holding the ball behind your head, your elbows should be bent. True or False?
    • What might you do to get better at throwing with two hands overhead?