SHAPE STANDARDS
S1.E14.3- Throws overhand, demonstrating 3 of the 5 critical elements of a mature pattern, in non-dynamic environments (closed skills), for distance and/or force.
S4.E3.3- Accepts and implements specific corrective feedback from the teacher.

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems.

ASSESSMENT RUBRIC

 

Objective: Throw overhand: part 2

Throwing/Catching Unit | Level 14

TECHNIQUE
Today we are going to learn how to throw overhand.

IMPORTANCE
Overhand throwing is important because it improves your muscular strength and endurance. Learning how to throw overhand is necessary to play many different sports such as football, baseball, softball, basketball, Frisbee, etc. 

VOCABULARY
Baseline:
the line marking each end of the court.

When throwing overhand, it is important to:

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1. Stand sideways to your target.

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2. Make an “L” with your throwing arm.

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3. Step and point your toe towards your target as you throw.

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4. Rotate your hips as you are throwing.

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5. Follow through with your throwing arm towards your target and across your body.

 

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder with your fuzzy ball. When I say, “GO!” throw your ball overhand with two hands inside the boundary cones. When everyone has thrown, retrieve your ball and bring it back to the baseline.
  2. Repeat as many times as needed. 

HULA-HOUSE BATTLE II

TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
12 hula-hoops
15 short cones
24 fuzzy balls
2 tall cones
Optional: 2 playground balls

STORYLINE
Today we are playing Hula-House Battle II. Your goal is to throw overhand to try and knock down your opposing team’s hula-house while also protecting yours.  

INSTRUCTIONS

  • I will divide the class into two teams.
  • When I say, “GO!” try and throw fuzzy balls at the opposing team’s hula-house.
  • You may not go past the midline cones or the cones surrounding your hula-house.
  • If you get hit from the shoulders and below, you must run a lap around the boundary cones before rejoining your team. 
  • You may only have one fuzzy ball in your hand at a time and cannot block shots with the fuzzy ball.  
  • You cannot block a shot with a fuzzy ball in your hand.
  • Teams get one point if they knock down the opposing team’s hula-house. Five points if they knock down a cone and the hula-house and 10 points if they knock down just a cone.
  • We will begin a new round when either a cone or hula-house gets knocked down.
 

Game 1: Play as indicated above.
Game 2: Hit students must sit down. Add a medic on each team who can save the injured by tagging them.
Game 3: Add a spy on each team who can go to the other side and collect fuzzy balls only.
Variation: Add playground balls. Playground balls can be blocked by a fuzzy ball and only rolled. 
Exit Ticket: Students throw a ball overhand to the teacher to put away.

 

TEACHING TIPS

  • Approach:
    • If knocking down the hula-house is too difficult move the house closer to the midline.  
    • Remind students to be honest about getting hit. Make a rule that phrases like, “I got you!” or “You’re down!” are not allowed.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What part of your body should rotate as you throw?
    • What did you work hardest on today?

PRESSURE COOKER II

TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
15 short cones
1 hula-hoop 10 beach balls
Optional: 1 fuzzy ball per 2 students

STORYLINE
Today we are playing Pressure Cooker II. In this game, your goal is to throw overhand and run to the end zone before the opposing team can collect the balls.   

INSTRUCTIONS

  • I will divide the class into two teams – soups and stews.  
  • Before the game begins, the soups will line up on the midline shoulder-to-shoulder with a beach ball and the stews will line up shoulder-to-shoulder two feet from the midline.
  • When I say, “GO!” the soups will throw the beach balls.
  • The soups then must run to their end zone before the stews collect and put every ball inside the hula-hoop.
  • If the stews collect the balls first, they get a point. If the soups get back to their end zone first, they get a point.
  • All balls must be thrown inside the boundary cones. A ball does not need to be collected if it goes outside the boundary cone.
  • We will switch roles at the beginning of each round.
 

Game 1: Play as indicated above.
Game 2: Move the hula-hoop to make it easier or harder for a team when collecting balls.
Variation: Play with fuzzy balls instead of beach balls.
Exit Ticket: Students throw a ball overhand to the teacher to put away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What part of your body should rotate as you throw?
    • What did you work hardest on today?

TRAITOR

TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
24 fuzzy balls
5 short cones
Optional: 2 Frisbees

STORYLINE
Today we are playing Traitor. Your goal is to throw overhand and get everyone on the opposing team onto your side.

INSTRUCTIONS

  • I will divide the class into two teams.
  • When I say, “GO!” you will try and throw fuzzy balls at the opposing team.
  • All throws must be overhand.
  • If you are hit with a fuzzy ball from the shoulders and below, you must join the other team.   
  • If the ball you throw is caught, you must join the other team.
  • You may not intentionally stand and try to get hit.
  • You may not have more than one fuzzy ball in your hand at a time.
  • We will begin a new game when there is one student left on a team.
 

Game 1: Play as indicated above. Students may not block shots with a fuzzy ball.
Game 2: Students may block shots with a fuzzy ball.
Variation: Add a shield (Frisbee) on each team. A student can block shots with the shield, but cannot throw.
Exit Ticket: Students throw a ball overhand to the teacher to put away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What part of your body should rotate as you throw?
    • What did you work hardest on today?