SHAPE STANDARDS
S1.E2.3- Travels showing differentiation between sprinting and running.
S2.E3.3- Combines movement concepts (direction, levels, force, time) with skills as directed by teacher.

CASEL STANDARDS
Self-Management: Self-Motivation

ASSESSMENT RUBRIC

 

Objective: Stay within a boundary in a game (student vs. students)

Running Unit | Level 13

TECHNIQUE
Today we are going to learn how to stay within a boundary in a game (student vs. students).

IMPORTANCE
Staying within a boundary in a game is important because it allows you to follow the rules and play safely.

VOCABULARY
Boundary:
a line that marks the limits of an area.

When staying within a boundary in a game, it is important to:

1. Keep your head up.

2. Always know where the boundary lines are (especially when being chased).

3. Keep your feet inside the boundary lines.

PRACTICE

  1. Run within the field boundaries without touching one another. When I say, “BASELINE!” run over and line up on either baseline as fast as you can.
  2. I will be the mouse, standing in the middle of the field while you run within the boundaries. When I say, “There is a mouse in the house!” you will need to get back to the baseline before I tag you.

FLY FISHING II

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TIME
15-25 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
11 short cones
24 fuzzy balls
Optional: 3 hula-hoops

STORYLINE
Today we are playing Fly Fishing II. In this game, you are all fish trying to swim across the river. Your goal is to stay within the boundary and avoid being eaten (tagged) by the bear (tagger) or caught by a fisherman (hit by a fuzzy ball).

INSTRUCTIONS

  • I will select one person to be the bear.
  • Before the game begins, everyone will line up on the baseline shoulder-to-shoulder.
  • When I say, "Swim fishies, swim!" the fish have to reach the end line without getting tagged by the bear or caught by the fishermen.
  • If you are tagged, caught or go out-of-bounds, you become a bear or a fisherman.
  • Fishermen stand on the side of the field and cast their line out (throw fuzzy balls).
  • If you make it to the end line without being tagged or caught, you are safe.
 

Game 1: Play as indicated above.
Game 2: Have students try going in pairs. They must hold hands or link arms with a partner.
Variation: Consider using a few hula-hoops in different places on the field as safe zones for fish.
Exit Ticket: Students run to get in line while staying within a boundary as one student chases the class.

 

TEACHING TIPS

  • Approach:
    • If students get upset when tagged, consider giving the fish three lives or chances when tagged.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • Was it difficult getting into line?
    • Why or why not?
    • Why it is important to stay within a boundary during a game?

ZOO ANIMALS

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
3 hula-hoops

STORYLINE
Today we are playing Zoo Animals. In this game, you are all animals that have escaped the San Francisco Zoo. Your goal is to stay within the boundary and avoid being caught by the zookeeper.

INSTRUCTIONS

  • Before the game begins, select which zoo animal you would like to be. You can pick any animal you want – be creative!
  • When I say, “GO!” you have to avoid being tagged by the zookeeper.
  • If you are tagged or go out-of-bounds, you have to go into the zoo cage (hula-hoop).
  • You can be freed, if another animal gives you a high-five.
  • The taggers must use a two-finger butterfly tag.
  • The zookeeper(s) cannot guard the zoo cage.
  •  We will begin a new game after 2-3 minutes or when all the zoo animals are in the cage.
 

Game 1: Teacher is zookeeper.
Game 2: 1-2 students are zookeepers.
Game 3: Add two additional zoo cages.
Exit Ticket: Students run to get in line while staying within a boundary as one student chases the class.

 

TEACHING TIPS

  • Approach:
    • Remind students when they are being chased they still have to stay within the boundary.
  • Safety:
    • Make sure students are tagging appropriately with a two-finger tag.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • Was it difficult getting into line?
    • Why or why not?
    • Why it is important to stay within a boundary during a game?

POTATO LAUNCH III

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TIME
10-20 minutes

NUMBER OF STUDENTS
6-20 students per game

EQUIPMENT
10 short cones
1 small playground ball

STORYLINE
Today we are playing Potato Launch III. In this game, your goal is to stay within the boundary as you run away from the person with the ball. 

INSTRUCTIONS

  • I will start with the ball in the center zone.
  • Before the game begins, you will circle up around the center zone.
  • I will throw the ball up and call out a name.
  • If your name is called, catch the ball after one bounce or less and yell, “Potato!”
  • If your name is not called, run as far away as possible while still staying inside the boundary cones.
  • When “Potato!” has been called you must freeze.
  • The catcher can take up to five steps (not jumps) towards the closest student and try to hit him/her below the shoulders.
  • If the student catches the throw or the ball bounces first, the thrower receives a letter and starts with the ball in the center zone the next round.
  • If a student is hit, he/she receives a letter and starts with the ball in the center zone next round.
 

Game 1: Play as indicated above. If a name has been called already, it cannot be called again until all students have had a chance to throw.  
Game 2: Give each student a number and call out numbers instead of names.
Exit Ticket: Students run to get in line while staying within a boundary as one student chases the class.

 

TEACHING TIPS

  • Approach:
    • Remind students they can only stay within the boundary cones – they cannot go outside of them.
  • Safety:
    • Remind defending students to use the ready position when the ball is being thrown at them.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • Was it difficult getting into line?
    • Why or why not?
    • Why it is important to stay within a boundary during a game?