TECHNIQUE
Today we are going to learn how to transition from walking, jogging or running to sliding or galloping.
IMPORTANCE
Transitioning is important because it allows you to practice moving in different rhythmic patterns.
When transitioning from walking, jogging or running to sliding or galloping, it is important to:
1. Keep your eyes and ears open for the signal.
2. Change your movement as quickly as possible when you hear or see the signal (sliding and/or galloping) while keeping the same speed.
Practice 1: Line up on the baseline shoulder-to-shoulder. When I say, "GO!" jog until you reach the midline and then gallop until you reach the end line. Return by repeating the two movements.
Practice 2: When I say, "GO!" jog to the midline and then slide to the end line. Return by repeating the same two movements.
CATERPILLAR HUSTLE
EQUIPMENT
2 short cones
2 hula-hoops
2 beanbags
STORYLINE
Today we are playing Caterpillar Hustle. In this game, you are going to move across the field like a caterpillar. Your goal is to transition from walking, jogging or running to sliding or galloping to reach the leaf (hula-hoop) as fast as you can.
INSTRUCTIONS
- I will divide you into two teams. Each team will form a caterpillar (single file line) behind the short cone.
- The student in the back of each line will be the first runner and will start with the beanbag.
- When I say, “GO!” the runners will gallop or slide to the front of the line with the beanbag. The rest of the class will begin marching in place.
- When the runners get to the front of the line, they will pass the beanbag to the person behind them. The beanbag will continue to be passed until it reaches the end of the line.
- The student in the back of the line becomes the new runner and the pattern continues until each team reaches the leaf.
Game 1: Students practice jogging in place and passing the beanbag overhead.
Game 2: Play as indicated above.
Game 3: Teams race to see which caterpillar can get to their leaf first.
Variation: If space allows, both teams come together to form a giant caterpillar.
TEACHING TIPS
- Safety: Each student should be in arm’s distance away from the student in front of him/her.
- Approach: Consider dividing the students up into smaller groups to maximize participation.
- Discussion: Ask students to share what was easy or hard about quickly changing from marching in place to running in this game.
RESCUE SQUAD II
EQUIPMENT
20 short cones (red, yellow, blue, green)
4 hula-hoops (red, yellow, blue, green)
4 tall cones (red, yellow, blue, green)
STORYLINE
Today we are playing Rescue Squad II. In this game, the cone criminal has taken the rainbow apart. Your goal is to transition from walking, jogging or running to sliding or galloping to gather the cones to put the rainbow back together.
INSTRUCTIONS
- I will divide you into four teams. Each team will form a single file line behind one of the tall cones.
- Your team’s color will be the same as your tall cone.
- When I say, “GO!” the first person in each line will move across the field, pick up a cone and stack it in the matching hula-hoop. Then, run back to your team, high-five the next person and go to the back of the line.
- Throughout the game, I will call different movements (running, walking backwards, galloping and sliding) so pay close attention.
Game 1: Students walk to gather a cone then slide or gallop back.
Game 2: Students jog or run to gather a cone then slide or gallop back.
Game 3: Add a cone criminal (tagger) and a tagged student must return the cone.
TEACHING TIPS
- Safety: This is not a race. It is more important for students to do the motion correctly.
- Approach: Remind students they are not keeping score of how many cones they retrieve, but working as a team.
- Discussion: Ask students to share who they saw trying their best at keeping their eyes and ears open for the teacher’s signal to transition between movements.
CARNIVAL GUMBALLS II
EQUIPMENT
4 tall cones (red, yellow, blue, green)
20 fuzzy balls (5 red, 5 yellow, 5 blue, 5 green)
4 hula-hoops (red, yellow, blue, green)
STORYLINE
Today we are playing Carnival Gumballs II. In this game, you are walking through a carnival in search of gumballs (fuzzy balls). Your goal is to transition from walking, jogging or running to sliding or galloping as you fill up your candy jar (upside down tall cone) as fast as you can.
INSTRUCTIONS
- I will divide you into four teams. Each time will form a single file line behind one of the tall cones.
- When I say, “GO!” the first person in each line will go through the carnival, pick up a gumball and place it in their candy jar.
- You can only grab one gumball at a time.
- After you have collected your gumball, return to your candy shop (hula-hoop) and give your next teammate the candy jar so that he/she can go.
- We will begin a new game when there are no more gumballs left.
Game 1: Students must walk until they grab a gumball and then begin sliding or galloping.
Game 2: Assign a color to each team. Teams can only gather gumballs of that color. Students jog until they pickup a gumball and then begin sliding or galloping.
Game 3: Teacher calls out a color during the game and students can only grab gumballs of that color. Students run until they pickup a gumball and then begin sliding or galloping.
Variation: Consider adding a monkey (tagger) who has gotten loose from the Carnival and likes to steal gumballs. If the monkey tags someone, they must return the gumball to the original spot.
TEACHING TIPS
- Discussion: Ask students to share who they saw doing a good job at keeping their eyes and ears open for the teacher’s instructions for each new game.