SHAPE STANDARDS
S1.E22.4- Volleys underhand using a mature pattern in a dynamic environment.
S4.E2.4- Reflects on personal social behavior in physical activity.

CASEL STANDARDS
Self-Management: Goal Setting

ASSESSMENT RUBRIC

 

Objective: Bump a ball consecutively with partner

Volleyball Unit | Level 17

TECHNIQUE
Today we are going to learn how to bump a ball consecutively with partner.

IMPORTANCE
Bumping a ball consecutively with a partner is important because increased repetition improves your ability to receive the ball and quickly transition from defense to offense.

VOCABULARY
Consecutive:
continuous, without stopping.

When bumping a ball consecutively with partner, it is important to:

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1. Get in the ready position (feet shoulder width apart, knees bent, slight forward lean).

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2. Position yourself under the ball.

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3. Create a platform with your arms (place one hand on top of the other and bring your thumbs together).

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4. Keep your elbows locked.

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5. Make contact with the ball on your forearms (not hands).

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6. Use your legs to provide power, not your arms.

PRACTICE

  1. I will divide students into teams of two. Ro Sham Bo to decide who will go first. Spread out into the field with the ball and stand 3 – 5 feet away from each other. When I say, "GO!" bump the ball back and forth. Do not let the ball hit the ground. Count aloud each bump.
  2. Repeat as many times as needed.

LITTLE CEASAR CHEFS

TIME
15-25 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
1 volleyball per 4-5 students
24 fuzzy balls
1 short cone per team
Optional: 1 beach ball per 4 students

STORYLINE
Today we are playing Little Caesar Chefs. In this game, you are all chefs trying to cook a delicious pizza pie. Your goal is to bump the dough (beach ball) consecutively with a teammate while your other teammates find the ingredients (fuzzy balls).  

INSTRUCTIONS

  • I will divide the class into four teams.
  • Before the game begins, Ro Sham Bo to decide which two teammates will be the Little Caesars and toss the dough first.
  • Everyone else will find the necessary ingredients to make your pizza.
  • When I say, “GO!” the Little Caesars will toss the dough (bump the ball back and forth) as many times as possible, while the other teammates run and bring back the ingredients.  
  • If the dough falls to the ground at any point, pick it up and continue to toss.
  • We will begin a new game when every group has brought back their ingredients.
  • At the beginning of each game new Little Caesars will toss the dough.
 

Game 1: Select one color/ingredient for each team to collect (red-pepperoni, orange-orange pepper, yellow-yellow onions or extra cheese, green-spinach, blue-blue squid, purple- grapes/egg plant). Change the color/ingredient for each team every round.
Game 2: Each teammate must bring back a different color ingredient.
Game 3: Increase the number of dough and Little Caesars.
Variation: If bumping volleyballs is too difficult, have students use beach balls instead.
Exit Ticket: In partners, students bump a ball three times before they put their equipment away.

 

TEACHING TIPS

  • Approach:
    • If bumping continuously is too difficult, have students toss, bump and catch the dough.
    • Increase or decrease the amount of teams based on class size.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Describe the ready position.
    • What was most difficult about bumping a ball consecutively with a partner?

CATCH ME IF YOU CAN II

TIME
15-25 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 beach ball per 2 students

STORYLINE
Today we are playing Catch Me If You Can II. Your goal is to bump a ball consecutively with a teammate to see how many complete bumps you can make. 

INSTRUCTIONS

  • I will divide the class into teams of two.
  • Before the game begins, spread out into the field with your teammate.
  • Ro Sham Bo to decide who will toss first.
  • When I say, "GO!" bump the ball back and forth to each other.
  • If the ball hits the ground at any point, restart.
  • Continue to bump until I say, "CHASE!"  The student that has the ball is the tagger and the other student is the runner.
  • The runner must run around the field without getting tagged by the ball.
  • When I say, "CAUGHT!” get back together with your teammate and switch roles.
 

Game 1: Play as indicated above. Students must tag each other with the beach ball.  
Game 2: Students can tag each other by throwing the beach ball.
Exit Ticket: In partners, students bump a ball three times before they put their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students to stand 3–5 feet apart from each other.  
    • If consecutive bumping is too difficult, allow students to catch the ball after it has been bumped.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Describe the ready position.
    • What was most difficult about bumping a ball consecutively with a partner?

BEAT THE CLOCK III

TIME
15-25 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 volleyball per 3 students
10 short cones
Optional: 1 beach ball per 3 students

STORYLINE
Today we are playing Beat the Clock III. Your goal is to beat the runners time by bumping a ball consecutively with a teammate.

INSTRUCTIONS

  • I will divide the class into two teams of three.
  • Ro Sham Bo to decide who will run first. The other two teammates will be the bumpers.  
  • Before the game begins, runners must line up shoulder-to-shoulder in front of the baseline.
  • Bumpers will line up three feet away from each other behind the baseline.
  • I will select a number at the beginning of each round. 
  • Bumpers must hit the ball consecutively that many number of times.
  • All bumps must be counted aloud.
  • When a bumpers is done, they must sit down.
  • Meanwhile, runners have to sprint to the midline, touch a cone with their hand and sprint back.
  • Runners will try and get back before bumpers make their volleys.
  • At the end of each round, bumpers and runners switch.
 

Game 1: Play as indicated above. Keep the number the same for both bumpers and runners so they both get a chance.  Start with a low number.
Game 2:  If a ball drops to the ground, the bumper must start over.
Game 3: Runners must run backwards.
Game 4: Runners must run in pairs (holding another teammate’s hand).
Variation: To decrease difficulty, have students use beach balls instead of volleyballs.
Exit Ticket: In partners, students bump a ball three times before they put their equipment away.

 

TEACHING TIPS

  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Describe the ready position.
    • What was most difficult about bumping a ball consecutively with a partner?