TECHNIQUE
Today we are going to learn how to bounce with one hand and catch with two.
IMPORTANCE
Bouncing with one hand and catching with two is important because it improves your ball control skills and hand-eye coordination.
VOCABULARY
Bounce: a rebound of an object off of the floor or any surface.
Catch: receive an object that is moving through the air with your hands.
When bouncing with one hand and catching with two, it is important to:
1. Hold the ball in one hand.
2. Point your hand down and out after you bounce the ball.
3. Catch the ball with both hands.
PRACTICE
- Line up on the baseline shoulder-to-shoulder with your ball between your feet. When I say, “GO!” bounce the ball with one hand and catch with two hands 10 times.
- Repeat as many times as needed.
DRIBBLE DROP
TIME
10-20 minutes
NUMBER OF STUDENTS
No Restriction
EQUIPMENT
1 basketball per student
STORYLINE
Today we are playing Dribble Drop. Your goal is to keep the basketball in motion by bouncing with one hand and catching with two.
INSTRUCTIONS
- Before the game begins, spread out on the court with your basketball.
- When I say, “GO!” start bouncing the ball with one hand and catching with two hands around the court in any direction.
- You cannot pass the boundary lines.
- When I say, “DROP!” you must leave your ball and grab another one.
- You must switch balls with a new student each time “drop” is called.
- If you stop bouncing and catching your ball, you receive a letter “D” (D-R-O-P).
- We will begin a new game when one student has received all four letters.
Game 1: Play as indicated above.
Game 2: Elimination Round – if a student’s ball stops bouncing he/she is eliminated.
Exit Ticket: Students pass the ball to the teacher for the teacher to put the ball away.
TEACHING TIPS
- Approach:
- Once a student has reached all four letters, have him/her call out, “DROP” the next game.
- Depending on your class size, divide students into two teams. Have one team on the sideline and the other team dribbling inside the court. When “New Ball” is called, teammates from the sideline have to grab a ball before it stops bouncing and students that were on the court line up on the sidelines.
- ELL Accommodation
- Pair new student with more advanced student of same language for instructions.
- Post skills and instructions in picture format for students to reference.
- SpEd Accommodation
- Give directions and demonstrations one-on-one or in small groups.
- Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
- Reflection
- Something that was hard for me today was...
- Today I encouraged a classmate by...
MR. SNAKE
TIME
10-20 minutes
NUMBER OF STUDENTS
4-20 students per game
EQUIPMENT
1 basketball per student
5 short cones
STORYLINE
Today we are playing Mr. Snake. In this game, you are a group of very sneaky students wondering what time it is. Your goal is to bounce with one hand and catch with two for every hour of time that Mr. Snake calls out.
INSTRUCTIONS
- Before the game begins, line up on the baseline shoulder-to-shoulder with your ball.
- I will begin as Mr. Snake.
- As a class you will shout out, “What time is it Mr. Snake?”
- Mr. Snake will respond with the time (ex: “It’s 3 o’clock or it’s 7 o’clock”) or “It’s dinner time!”
- If Mr. Snake responds with the time, you must take that many steps forward while bouncing with one hand and catching the ball with two.
- If Mr. Snake responds with, “It’s dinner time!” you must turn and run back to the baseline without getting tagged by his poisonous venom.
Game 1: Play as indicated above.
Game 2: Have a student be Mr. Snake.
Exit Ticket: Students pass the ball to the teacher for the teacher to put the ball away.
TEACHING TIPS
- Approach:
- Remind students to be honest and step forward as many times as Mr. Snake says.
- Consider allowing students to make it back to the baseline without being tagged for the first few rounds.
- Have Mr. Snake stand at the opposite end of the field with his/her back turned.
- ELL Accommodation
- Pair new student with more advanced student of same language for instructions.
- Post skills and instructions in picture format for students to reference.
- SpEd Accommodation
- Give directions and demonstrations one-on-one or in small groups.
- Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
- Reflection
- Something that was hard for me today was...
- Today I encouraged a classmate by...
ALCATRAZ
TIME
10-20 minutes
NUMBER OF STUDENTS
No restriction
EQUIPMENT
1 basketball per 4 students
10 short cones
1 dot per student
STORYLINE
Today we are playing Alcatraz. In this game, we are stuck on Alcatraz Island and need to get back to shore! Your goal is to help your team swim back to shore safely by using the buoy (basketball) to bounce with one hand and catching with two on your life raft (dot).
INSTRUCTIONS
- I will divide the class into teams of four.
- Before the game begins, Ro Sham Bo to decide which teammate will start with the ball first.
- The rest of you will go out in the ocean with your life raft set three feet away from each other.
- When I say, “GO!” the first student will bounce buoy with one hand and catch with two then pass to the next student in line.
- Once you pass the ball, you must pick up your lifejacket and swim (run) to the end of your line.
- Do not spread your team’s life raft out too far because if a teammate misses the ball, your team must start back on Alcatraz.
- See how many passes it takes you to get from Alcatraz to the shore.
- We will begin a new game once all teams have made it to the shore.
Game 1: Play as indicated above.
Game 2: Increase or decrease the number of teams based on class size.
Exit Ticket: Students pass the ball to the teacher for the teacher to put the ball away.
TEACHING TIPS
- Approach:
- Demonstrate this game before playing to avoid any confusion.
- Depending on your class size, you can start with everyone on the same team or two teams.
- ELL Accommodation
- Pair new student with more advanced student of same language for instructions.
- Post skills and instructions in picture format for students to reference.
- SpEd Accommodation
- Give directions and demonstrations one-on-one or in small groups.
- Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
- Reflection
- Something that was hard for me today was...
- Today I encouraged a classmate by...