SHAPE STANDARDS
S1.E17.4b- Dribbles in general space with control of ball and body while increasing and decreasing speed.
S4.E3.4- Listens respectfully to corrective feedback from others (e.g. peers, adults).

CASEL STANDARDS
Self-Management: Self-Discipline
Relationship Skills: Teamwork

ASSESSMENT RUBRIC

 

Objective: Change speed while dribbling

Basketball Unit | Level 17

TECHNIQUE
Today we are going to learn how to change speed while dribbling.

IMPORTANCE
Changing speed while dribbling is important because it is keeps the ball from stopping when you are going from a stationary to a non-stationary position. 

VOCABULARY
Change speeds: vary the pace of movement.
Dribble: to bounce an object continuously without stop or pause.

When changing speed while dribbling, it is important to:

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1. Dribble the ball in front and slightly to the side of your body.

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2. Touch the ball with your fingertips (not your palm).

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3. Keep your head up.

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4. Keep the ball low (between waist and knees).

 
 

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder with your ball between your feet. When I say, “GO!” jog to the midline and walk back to the baseline, while dribbling your ball. When you have come back to the baseline put your ball between your feet so I know that you are ready.
  2. Repeat as many times as needed.

DRIBBLE TAG

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TIME
10-20 minutes

NUMBER OF STUDENTS
2-30 students per game

EQUIPMENT
1 basketball ball per student
10 short cones

STORYLINE
Today we are playing Dribble Tag. Your goal is to get into the center circle by changing speed while dribbling to avoid the tagger. 

INSTRUCTIONS

  • I will select one student to begin as the tagger.
  • Before the game begins, stand with one foot on the boundary line with your ball. The tagger will begin in the center circle.  
  • When I say, “GO!” the countdown will begin from 20 and the tagger must leave the circle.
  • Begin dribbling while jogging to get past the tagger and into the center circle before the countdown reaches “zero”.
  • Students not in the center circle by the time the countdown ends become stationary taggers for the next game. Stationary taggers cannot move from their position but can try to knock the ball out of a dribblers hands.
  • The first student tagged will become the tagger the next game, unless he/she has already been the tagger.
 

Game 1: Play as indicated above.
Game 2: Decrease the size of the middle circle to increase difficulty for the students.
Game 3: Add additional taggers.
Exit Ticket: Students dribble the ball and slow down before they put it away.

 

TEACHING TIPS

  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What is one thing that was challenging for you about changing speed while dribbling?
    • How were you a good teammate today?

CANYONS & MOUNTAINS

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TIME
10-20 minutes

NUMBER OF STUDENTS
2-30 students per game

EQUIPMENT
1 basketball per student
20 short cones

STORYLINE
Today we are playing Canyons & Mountains. Your goal is to get from one side to another without stepping into a canyon or running into a mountain by changing speeds while dribbling.

INSTRUCTIONS

  • Before the game begins, stand on either the baseline or end line.  
  • When I say, “GO!” you must dribble your ball from one side to the other trying not to step into a canyon or run into a mountain.
  • If you touch a canyon, mountain or another student, you must start over.
  • When you get to the other side, place your ball between your feet so I know that you are ready for the next round.
 

Game 1: Play as indicated above.
Game 2: See which team can get to the other side the fastest.
Game 3: Add a defender as the teacher. The teacher can knock anyone’s ball out-of-bounds. If a ball is knocked out-of-bounds quickly recover it and resume playing.
Game 4: Divide everyone into two teams – canyons and mountains. Each team has five minutes to turn all the short cones over. The canyon team will turn them upside down and mountain team will turn them right side up. At the end of five minutes count which team has the most.
Exit Ticket: Students dribble the ball and slow down before they put it away.

 

TEACHING TIPS

  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What is one thing that was challenging for you about changing speed while dribbling?
    • How were you a good teammate today?

SAFARI

TIME
15-25 minutes

NUMBER OF STUDENTS
12-36 students per game

EQUIPMENT
1 basketball ball per student
6 hula-hoops
10 short cones

STORYLINE
Today we are playing Safari. Your goal is to free as many tigers (basketballs) as you can from the zoo (middle circle).  

INSTRUCTIONS

  • I will divide the class into six teams.
  • Before the game begins, select one hula-hoop your team will use. Ro Sham Bo to decide the order of teammates who will free the tigers.
  • Every teammate must participate and only one teammate can go at a time.
  • When I say, “GO!” one teammate will run to the zoo, grab a tiger and dribble it back to your team’s hula-hoop.   
  • You cannot grab or steal a tiger from another student.
  • Once all the tigers are freed from the zoo, we will begin a new game.
 

Game 1: Play as indicated above.
Game 2: Once all the tigers are freed and in the hula-hoops, teams can steal from one another. Teams cannot protect, block or grab a tiger out of another student’s hand. Once a ball is stolen, teams must wait until it is in a hula-hoop to steal it back. Only one team member can be out at a time.
Game 3: Teams do not have to wait until all the tigers are freed to begin stealing from other teams.
Game 4: Teams cannot steal from other teams that are directly next to them.
Exit Ticket: Students dribble the ball and slow down before they put it away.

 

TEACHING TIPS

  • Approach: 
    • Remind students this game is to practice their dribbling technique. Have a discussion beforehand about not getting frustrated or discouraged when stealing tigers in later game versions.
    • Have a five-minute time limit on each game or require each team to get a certain number of tigers.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What is one thing that was challenging for you about changing speed while dribbling?
    • How were you a good teammate today?