SHAPE STANDARDS
S2.E3.3- Combines movement concepts (direction, levels, force, time) with skills as directed by the teacher.
S3.E2.3- Engages actively in the activities of physical education class without teacher prompting.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Catch while moving

Frisbee Unit | Level 13

TECHNIQUE
Today we are going to learn how to catch while moving.

IMPORTANCE
Catching a Frisbee while moving is important because it helps with hand-eye coordination and timing. Learning how to catch while moving gives you more options when a defender is on you. Catching is necessary in Frisbee as well as other sports like baseball, softball, football, basketball, etc.

VOCABULARY
Palm:
the somewhat concave part of the human hand between the bases of the fingers and the wrist or the corresponding part of the forefoot of a lower mammal.

When catching while moving, it is important to:

1. Face the thrower and keep your eyes on the Frisbee. 

2. Hold your arms out in front of you with your palms facing each other.

3. Clamp down on the Frisbee with both hands.

4. Cushion the Frisbee as the catch is made.

 

PRACTICE

  1. I will divide the class into teams of two. Stand five feet away from each other, parallel to the baseline. When I say, "GO!" jog from the baseline to the end line while throwing and catching the Frisbee to one another. If you drop the Frisbee, quickly recover it and keep going.
  2. Repeat as many times as needed.

ROADRUNNER

roadrunner.png

TIME
10-20 minutes

NUMBER OF STUDENTS
6-24 students per game

EQUIPMENT
1 Frisbee
15 short cones
1 flag per 2 students

STORYLINE
Today we are playing Roadrunner. Your goal, as a roadrunner, is to catch while moving and out run the coyotes.

INSTRUCTIONS

  • I will divide the class into two teams – roadrunners and coyotes, using flags to tell who you are.
  • Three students from each team will go at a time.
  • The roadrunners will line up 15 feet in front of the defense and will start with the Frisbee.
  • The coyotes will line up on the baseline.
  • When I say, “GO!” both the roadrunners and coyotes will leave at the same time. The roadrunners will pass the Frisbee to one another and try to make a catch in the end zone.
  • If the roadrunners make a catch in the end zone, they get one point.
  • The coyotes score a point if they block a pass, make an interception, the Frisbee goes out-of-bounds or touches the ground and the play is dead.
  • We will begin a new game when a team scores a point. Roadrunners and coyotes will switch roles.
 

Game 1: Play as indicated above.
Game 2: The offense must make three passes before scoring a goal.
Game 3: Increase the distance between the offense and defense at the beginning of each game.
Exit Ticket: Students catch a pass while moving once before putting the foam ring away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
    • Consider playing on a half-field, depending on student’s endurance and athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Catching a Frisbee while moving is important because it helps with __________ and __________. 
    • How can you get better at catching the frisbee?

STATE FAIR II

state fair.png

TIME
10-20 minutes

NUMBER OF STUDENTS
6-24 students per game

EQUIPMENT
1 green flag per 6 students
1 Frisbee per 6 students

STORYLINE
Today we are playing State Fair II. In this game, you are attendees of the State Fair that are very hungry for some fried onion rings (Frisbee). Your goal is to catch while moving and avoid being tagged by the animals at the petting zoo that want to steal your food.

INSTRUCTIONS

  • I will select three animals (taggers) and everyone else will be an attendee of the State Fair. 
  • Animals will wear green flags and decide which petting zoo animal they are.
  • I will select three attendees to hold an onion ring.
  • Before the game begins, spread out into the field.
  • When I say, “GO!” animals will try and tag the attendees holding an onion ring.
  • Attendees have 10 seconds to throw their onion rings to another attendee.
  • Attendees can only have one onion ring at a time.
  • If an animal tags an attendee, they must switch roles.
  • The animal must be wearing the green flag before tagging anyone.
 

Game 1: Play as indicated above.
Exit Ticket: Students catch a pass while moving once before putting the foam ring away.

 

TEACHING TIPS

  • Approach:
    • Play only on half of the field.
    • Depending on class size, increase the number of attendees or animals.
    • If students are not passing the onion rings to different attendees, have a ‘no pass back’ rule.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Catching a Frisbee while moving is important because it helps with __________ and __________. 
    • How can you get better at catching the frisbee?

SPUD IV

Screen Shot 2018-02-26 at 10.02.23 AM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
6-20 students per game

EQUIPMENT
1 Frisbee

STORYLINE
Today we are playing SPUD IV. Your goal is to catch while moving to get as few letters (S-P-U-D) as possible.

INSTRUCTIONS

  • I will select one student to start with the Frisbee.
  • Before the game begins, line up shoulder-to-shoulder on the baseline. 
  • When the Frisbee is thrown, I will and call out a name.
  • If your name is called, catch the Frisbee and yell, “SPUD!”
  • If your name is not called, run as far away as possible.
  • When “SPUD!” is called, everyone must freeze.
  • The catcher can take up to five steps (not jumps) towards the closest student and try to hit him/her below the knees.
  • If the student catches the throw or the Frisbee bounces first, the thrower receives a letter and starts with the Frisbee in the center zone the next round.
  • If a student is hit, he/she receives a letter and starts with the Frisbee on the end line the next round.
 

Game 1: Play as indicated above. If a name has been called already, it cannot be called again until all students have had a chance to throw. 
Game 2: Give each student a number and call out numbers instead of names.
Exit Ticket: Students catch a pass while moving once before putting the foam ring away.

 

TEACHING TIPS

  • Approach:
    • To increase the length of the game, consider using the word P-O-T-A-T-O.
  • Safety:
    • Remind defending students to use the ready position when the Frisbee is being thrown at them.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Catching a Frisbee while moving is important because it helps with __________ and __________. 
    • How can you get better at catching the frisbee?