SHAPE STANDARDS
S2.M1.7- Reduces open space by using locomotor movements (walking, running, jumping and landing, changing size and shape of body) in combination with movement concepts (reducing the angle in the space, etc.).
S2.M6.7- Transitions from offense to defense or defense to offense by recovering quickly and communicating with teammates.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Throw while being defended

Frisbee Unit | Level 29

TECHNIQUE
Today we are going to learn how to throw while being defended.

IMPORTANCE
Throwing while being defended is important because it is necessary when playing in a competitive environment. If you are able to successfully throw while being defended your team will keep possession of the Frisbee.

VOCABULARY
Defender:
a player whose task it is to protect the team's goal.

When throwing while being defended, it is important to:

1. Take your time. You have 10 seconds to throw. 

2. Look for a clear pathway and use a backhand or forehand throw.

3. Use a fake if you need to create space between you and the defender.

PRACTICE

  1. Move onto Skills Game – Roadrunner.

ROADRUNNER

TIME
10-20 minutes

NUMBER OF STUDENTS
6-24 students per game

EQUIPMENT
1 Frisbee
15 short cones
1 flag per 2 students

OBJECTIVE
Today we are playing Roadrunner. In this game, the objective is to throw while being defended to make a pass into the end zone. 

INSTRUCTIONS

  • I will divide the class into two teams – roadrunners and coyotes, using flags to tell who you are.
  • Three students from each team will go at a time.
  • The roadrunners will line up 15 feet in front of the defense and will start with the Frisbee.
  • The coyotes will line up on the baseline.
  • When I say, “GO!” both the roadrunners and coyotes will leave at the same time. The roadrunners will pass the Frisbee to one another to try to make a catch in the end zone.
  • If the roadrunners make a catch in the end zone, they get one point.
  • If the coyotes block a pass, make an interception, the Frisbee goes out-of-bounds or touches the ground, the play is dead and coyotes get one point.
  • We will begin a new game when a team scores a point. Roadrunners and coyotes will switch roles.
 

Game 1: Play as indicated above.
Game 2: The offense must make three passes before scoring a goal.
Game 3: Increase the distance between the offense and defense at the beginning of each game.
Exit Ticket: Students throw to a partner while avoiding a teacher assigned defender.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
    • Consider playing on a half-field, depending on student’s endurance and athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why would you want to use a fake while throwing with a defender?
    • How would you rate your ability to throw the frisbee while being defended?

4 WAY FRISBEE

TIME
10-20 minutes

NUMBER OF STUDENTS
4-28 students per game

EQUIPMENT
1 Frisbee
8 tall cones
1 flag per 2 students

OBJECTIVE
Today we are playing 4 Way Frisbee. In this game, the objective is to throw while being defended and move the Frisbee into one of the goals.    

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will decide who will start with the Frisbee first.
  • If you have the Frisbee:
    • You can pass it to anyone on your team, except the person that passed it to you.
    • You must keep one foot planted on the ground (pivot foot).
  • The defensive team is trying to knock down or intercept the Frisbee, but must stand three feet away from the student that is passing.
  • If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
  • A team scores a point if they are able to throw the Frisbee into a goal (two tall cones).
  • Once a team scores, the opposing team starts with the Frisbee the next round.
 

Game 1: Play as indicated above. Teams can score in any goal.
Game 2: Teams cannot score in the same goal back-to-back.
Game 3: Students can only score a point if the Frisbee is caught in the goal.
Exit Ticket: Students throw to a partner while avoiding a teacher assigned defender.

 

TEACHING TIPS

  • Approach:
    • Increase the number of courts or substitutes, based on class size.   
    • Increase or decrease the size of the goals based on a class’s athletic ability.
    • To increase class participation, enforce a rule, in which teams can score after five passes. 
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why would you want to use a fake while throwing with a defender?
    • How would you rate your ability to throw the frisbee while being defended?

ULTIMATE FRISBEE

TIME
15-25 minutes

NUMBER OF STUDENTS
10 students per game

EQUIPMENT
1 Frisbee
8 short cones (4 blue, 4 green)
1 flag per 2 students

OBJECTIVE
Today we are playing Ultimate Frisbee. In this game, the objective is to throw while being defended in order to move the Frisbee down the field and into the end zone.    

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will decide who will start with the Frisbee first.
  • If you have the Frisbee:
    • You can pass it to anyone on your team, except the student that passed it to you.
    • You must keep one foot planted on the ground (pivot foot).
  • The defensive team is trying to knock down or intercept the Frisbee, but must stand three feet away from the student that is passing.
  • If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
  • If your team makes a catch in the end zone, you get one point.
  • Once a team scores, the opposing team starts with the Frisbee the next round.
 

Game 1: Play as indicated above. Do not keep score.
Game 2: Play as indicated above. Keep score.
Exit Ticket: Students throw to a partner while avoiding a teacher assigned defender.

 

TEACHING TIPS

  • Approach:
    • Increase the number of courts or substitutes, based on class size.    
    • To increase class participation, enforce a rule, in which teams can score after five passes. 
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why would you want to use a fake while throwing with a defender?
    • How would you rate your ability to throw the frisbee while being defended?