SHAPE STANDARDS
S2.M1.7- Reduces open space by using locomotor movements (walking, running, jumping and landing, changing size and shape of body) in combination with movement concepts (reducing the angle in the space, etc.).
S2.M6.7- Trasitisions from offense to defense or defense to offense by recovering quickly and communicating with teammates.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Defend a cutter

Frisbee Unit | Level 31

TECHNIQUE
Today we are going to learn how to defend a cutter.

IMPORTANCE
Defending a cutter is important because it is necessary when playing in a competitive environment. Defending a cutter reduces the options an offender can throw to.

VOCABULARY
Balls of your feet:
padded portion of the bottom of the foot between the toes and the arch.

When defending a cutter, it is important to:

1. Stay on the balls of your feet.

2. Face the cutter, not the Frisbee.

3. Stay between the cutter and the Frisbee.

PRACTICE

  1. Move onto Skills Game – Jackpot III.

JACKPOT III

TIME
10-20 minutes

NUMBER OF STUDENTS
6 students per game

EQUIPMENT
1 Frisbee per 3 students

OBJECTIVE
Today we are playing Jackpot III. In this game, the objective is to defend a cutter and be the first student to reach 500 points.

INSTRUCTIONS

  • I will divide the class into teams of six.
  • Ro Sham Bo to decide who will throw first.
  • Before the game begins, spread out onto the field so that you are not touching anyone else.
  • When I say, “GO!” the thrower will throw a Frisbee into the field.
  • After the Frisbee is thrown, the thrower has three seconds to call out how many points the Frisbee is worth.
  • Points must be either: 100, 200, 300, 400 or 500.
  • If a student catches the Frisbee, he/she gets the allotted number of points.
  • If a student touches the Frisbee, but does not catch it, he/she starts back at 0. 
  • Students cannot push, shove or take the Frisbee out of another student’s hands.
  • Each student must keep track of his/her points.
  • The first student to get to 500 points becomes the thrower.
 

Game 1: Play as indicated above.
Game 2: Throwers can throw two Frisbees (one quickly after the other, not at the same time).
Game 3: Students must start with their backs facing the thrower.
Exit Ticket: In groups of three, one student will defend against the cutter while the cutter tries to catch the Frisbee.

 

TEACHING TIPS

  • Approach:
    • For larger classes, split the field into four rectangles so four different games can be played at the same time.  
    • If students are not getting a chance to throw, rotate throwers each round.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why is defending a cutter important?
    • Would you rather be a defender or the player throwing the frisbee and why?

HALF-COURT FRISBEE

TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
1 Frisbee
1 flag per 2 students
13 short cones (5 orange, 4 blue, 4 green)

OBJECTIVE
Today we are playing Half-Court Frisbee. In this game, the objective is to defend a cutter as you work with your team to score as many points as possible.  

INSTRUCTIONS

  • I will divide the class into two teams.
  • Split your team evenly into offense and defense. Offense must stay in one half of the court and defense must stay in the other.
  • I will decide who will start with the Frisbee first.
  • If you have the Frisbee:
  • You can pass it to anyone on your team, except the student that passed it to you.
  • You must keep one foot planted on the ground (pivot foot).
  • The defensive team is trying to knock down or intercept the Frisbee, but must stand three feet away from the student that is passing.
  • If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
  • Once a team scores, the opposing team starts with the Frisbee the next round.
 

Game 1: Play as indicated above. Teams can score a point if the Frisbee is caught inside the end zones or if a Frisbee is thrown in the end zone.
Exit Ticket: In groups of three, one student will defend against the cutter while the cutter tries to catch the Frisbee.

 

TEACHING TIPS

  • Approach:
    • Increase the number of courts or substitutes, based on class size.    
    • To increase class participation, enforce a rule, in which teams can score after five passes. 
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why is defending a cutter important?
    • Would you rather be a defender or the player throwing the frisbee and why?

HOT BOX

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions 

EQUIPMENT
1 Frisbee
4 tall cones
1 flag per 2 students

OBJECTIVE
Today we are playing Hot Box. In this game, the objective is to defend a cutter and make six complete passes before your team can score into the Hot Box.  

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will decide who will start with the Frisbee first.
  • When I say, "GO!" each team will try and make six complete passes to their teammate anywhere inside the boundary cones.
  • If you have the Frisbee:
  • You can pass it to anyone on your team, except the student that passed it to you.
  • You must keep one foot planted on the ground (pivot foot).
  • Once your team has made six passes, you are then allowed to go into the middle box.
  • A team scores a point if a pass is caught inside the box.
  • You must stand three feet away from a student that is passing.
  • If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
  • Once a team scores, the opposing team starts with the Frisbee the next round.
 

Game 1: Play as indicated above.
Game 2: Increase the number of passes students must complete before scoring.
Exit Ticket: In groups of three, one student will defend against the cutter while the cutter tries to catch the Frisbee.

 

TEACHING TIPS

  • Approach:
    • Increase the number of courts or substitutes, based on class size.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why is defending a cutter important?
    • Would you rather be a defender or the player throwing the frisbee and why?