SHAPE STANDARDS
Swimming and swimming safety is not required within the Shape Standards.
This unit is for those who need to meet state specific standards or want to teach additional content.

CASEL STANDARDS
Self-Awareness- Self-Confidence

ASSESSMENT RUBRIC

 

Objective: Front crawl using a kickboard

Swimming Unit | Level 18

TECHNIQUE
Today we are going to learn how to front crawl using a kickboard. 

IMPORTANCE
Front crawling is important because it is the fastest and most efficient swim stroke especially when you are swimming long distances.

VOCABULARY
Inline: arranged in a straight line.

When front crawling using a kickboard, it is important to:

Level 18- pic 1.jpg

1. Hold onto the side of the edge of the kickboard with your hands next to each other.

Level 18- pic 2.jpg

2. Put your face in the water, keeping your body inline with the water surface. 

Level 18- pic 3.jpg

3. With your palm facing down, extend one arm to enter and pull the water to your upper thigh.

Level 18- pic 4.jpg

4. Extend your next am to bring into the water and pull. 

Screen Shot 2018-07-31 at 3.04.12 PM.png

5. On your third stroke when both arms are extended in opposite directions, turn your head to the side to breathe.

Level 18- pic 6.jpg

6. Kick your legs at the surface, keeping your knees bent and your toes pointed.   

PRACTICE

  1. I will divide the class into partners. Ro Sham Bo with your partner to decide who will start with the kickboard first. When I say, "GO!" front crawl while practicing your breathing to the other side of the shallow end. Your partner will help you swim in straight line by guiding your kickboard. When you reach the other side, give your partner a turn.
  2. Repeat as many times as needed.

WHIRLPOOL III

whirlpool III.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
1 kickboard per student

STORYLINE
Today we are playing Whirlpool. In this game, we will be creating a body of swirling water, also known as a whirlpool. Your goal is to see if you can front crawl using a kickboard in the whirlpool’s current.

INSTRUCTIONS

  • With the class, form a circle in the shallow end with your kickboard.
  • You must be at least an arm’s length away from the students standing next you.
  • When I say, “GO!” begin wading in a clockwise direction.
  • When I say, “FRONT CRAWL!” push off the ground and let the current of the whirlpool help you glide as you practice your front crawl.
  • When I say, WADE!” begin wading again.
 

Game 1: Play as indicated above.
Game 2: Have students jog in a circle to create the whirlpool.
Game 3: Have students switch directions in the middle of the glide to feel the current of the whirlpool. Exit Ticket: Have students front crawl with a kickboard on their way to exit to the water.

 

TEACHING TIPS

  • Approach:
    • Call out “FRONT CRAWL!” when the current is strong enough to
  • ELL Accommodation:
    • Post labeled pictures of skills (step by step) and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection: 
    • What does inline mean? What were you keeping your body inline with during today's skill?
    • What was hardest for you about learning how to front crawl using a kickboard?

WATER BASEBALL

water baseball.png

TIME
20-30 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
4 kickboard
5 dots
1 beach ball

STORYLINE
Today we are playing Water Baseball. In this game, your goal is to get more runs than the opposing team by front crawling using your kickboard from base to base.

INSTRUCTIONS

  • I will divide the class into two teams. I will decide which team will bat and field first.
  • If you are batting first, decide the batting order and line up single file behind home plate.
  • Your kickboard will be used as your bat.
  • If you are fielding first, decide which position each student will play (catcher, 1st base, 2nd base, 3rd base, outfield).
  • I will choose a pitcher to begin the game.
  • A batter is out if:
    • the ball is caught in the air
    • the ball is thrown to the base before the batter swims to it
  • ball is considered foul if it is hit out of the pool.
  • If you hit the ball, begin front crawling using your kickboard to 1st plate.
  • Batters and fielders will switch after three outs or after a team has scored five runs.
 

Game 1: Play as indicated above
Exit Ticket: Have students front crawl with a kickboard on their way to exit to the water.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.  
    • Remind students to be honest when tagging the bases.
    • Remind students that because the bases are under water that we will give “close calls” to the batting team.
  • ELL Accommodation:
    • Post labeled pictures of skills (step by step) and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What does inline mean? What were you keeping your body inline with during today's skill?
    • What was hardest for you about learning how to front crawl using a kickboard?

SHARKS AND MINNOWS

SHARKS AND Minnows 1.png

TIME
20-30 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 kickboard per student

STORYLINE
Today we are playing Sharks and Minnows. In this game, your goal is to front crawl using your kickboard past the shark (tagger) and be the last minnow swimming.

INSTRUCTIONS

  • I will select one student to begin as the shark. The shark must start in the middle of the shallow end.
  • Everyone else will line up shoulder-to-shoulder along the edge of the shallow end.
  • When I say, “GO!” the minnows have to front crawl using their kickboard to the other side of the shallow end without being tagged by the shark.
  • If you are tagged, you become seaweed and must place your kickboard outside of the pool.
  • Seaweed must stand exactly where they were tagged and must keep their feet planted, only moving their arms.
  • If you make it to the other end without being tagged, you are safe.
  • We will begin a new round when all the minnows get to the other side or are tagged by the shark.
  • We will start a new game when there is one minnow remaining.
 

Game 1: Play as indicated above.
Game 2: Add two sharks to the game.
Exit Ticket: Have students front crawl with a kickboard on their way to exit to the water.

 

TEACHING TIPS

  • Approach:
    • If the game is lasting longer than expected, add a second shark
  • ELL Accommodation:
    • Post labeled pictures of skills (step by step) and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection: 
    • What does inline mean? What were you keeping your body inline with during today's skill?
    • What was hardest for you about learning how to front crawl using a kickboard?