SHAPE STANDARDS
S1.M2.8- Throws with a mature pattern for distance or power appropriate to the activity during small-sided game play.
S4.M3.8- Provides encouragement and feedback to peers without prompting from the teacher.

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems.

ASSESSMENT RUBRIC

 

Objective: Throw a ball for distance or power

Throwing/Catching Unit | Level 33

TECHNIQUE
Today we are going to learn how to throw a ball for distance or power.

IMPORTANCE
Throwing the ball for distance or power is important because it can help you complete long passes in many different sports such as football, baseball, softball, basketball, Frisbee, etc.

VOCABULARY
Exertion: physical or mental effort.

When throwing a ball for distance or power, it is important to:

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1. Stand sideways to your target. Gauge the appropriate exertion you will need to meet your target.

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2. Make an “L” with your throwing arm.

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3. Build momentum in your throw by bringing your arm back.

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4. Hop and point your toe towards your target as you throw.

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5. Release the ball near your ear. 

 

PRACTICE

  1. Move onto skills game- 3 Flys Up

FLAG FOOTBALL

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TIME
20-30 minutes

NUMBER OF STUDENTS
10-20 students per game

EQUIPMENT
1 football
10 short cones
1 flag per student

OBJECTIVE
Today we are playing Flag Football. In this game, the objective is to get the ball into your opponent’s end zone by throwing for distance or power

INSTRUCTIONS

  • I will divide the class into two teams (using flags) and select one team to begin with the ball in their end zone.
  • If you have the football you can pass to anyone on your team.
  • The offensive team gets four tries (downs) to make two complete passes.
  • If they make two complete passes, the downs start over again.
  • If they do not make two complete passes, the other team gets the ball where the last play occurred.
  • A pass is incomplete if it hits the ground or goes out-of-bounds.
  • Once an offensive student has the ball, he/she can be tagged by the defensive and the ball is dead. The next play begins where the tag occurred.
  • The defense must wait five seconds before tagging the quarterback at the beginning of each play. 
  • Once a point has been scored the opposing team starts with the ball in their end zone.
  • Students cannot push or shove one another.
 

Game 1: Play as indicated above. One-handed tags must be used on defensive.
Game 2: Two-handed tags must be used on defensive.
Game 3: Use flags instead of tagging.
Exit Ticket: Students throw the ball from a greater distance for the teacher to catch and put the equipment away.

 

TEACHING TIPS

  • Approach:
    • If students are not involving everyone on their team, consider a variation where everyone on a team needs to catch a pass before scoring a point.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why is throwing a ball for distance important and in which sports may this be utilized?
    • What was challenging for you today? What did you find easier?

3 FLYS UP

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
4 footballs
5 cones

OBJECTIVE
Today we are playing 3 Flys Up. In this game, the objective is to throw a ball for distance or power to have a catcher catch a ball three times.

INSTRUCTIONS

  • I will divide the field into two sections – competitive and non-competitive.
  • I will select the first two throwers.
  • Before the game begins, spread out onto the field so that you are not touching anyone.
  • When I say, “GO!” the thrower will throw the football into the field.
  • Once a student has caught the ball three times, he/she is the thrower.
  • You cannot push, shove or take the ball out of another student’s hands.
  • Each student must keep track of his/her catches.
 

Game 1: Play as indicated above.
Game 2: Throwers can throw two balls (one quickly after the other, not at the same time).
Exit Ticket: Students throw the ball from a greater distance for the teacher to catch and put the equipment away.

 

TEACHING TIPS

  • Approach:
    • For larger classes, split the field into four rectangles so four different games can be played at the same time.  
    • Have one student be a hacker. The hackers job is to keep the other students from catching the ball.
    • If students are not getting a chance to throw, rotate throwers each round.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why is throwing a ball for distance important and in which sports may this be utilized?
    • What was challenging for you today? What did you find easier?

JAILBREAK

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
24 fuzzy balls
15 short cones
Optional: 10 tennis balls
Optional: 2 Frisbees

OBJECTIVE
Today we are playing Jailbreak. In this game, the objective is to catch a thrown ball for distance or power and escape from prison.

INSTRUCTIONS

  • I will divide the class into two teams.  
  • Select two people from your team to be the escapees.
  • When I say, “GO!” the escapees will throw fuzzy balls to their teammates still in prison.
  • Escapees may block the other team’s throws with a fuzzy ball.
  • If you catch a ball in prison, you may give it to another prisoner or you may free yourself. 
  • Once you are free, you may join the escapees and continue to throw with them.
  • You may not cross the boundary cones to throw or catch a ball.
  • We will begin a new game when all of the prisoners have escaped from either prison.
 

Game 1: Play as indicated above.
Game 2: Increase or decrease the number of escapees based on the class’ skill ability.
Variation: Add tennis balls along with fuzzy balls. Add Frisbees as shields escapees can use to block throws.
Exit Ticket: Students throw the ball from a greater distance for the teacher to catch and put the equipment away.

 

TEACHING TIPS

  • Approach:
    • Start with two capable escapees on each team.
    • Divide teams equally based on athletic ability.
  • Safety:
    • Remind students to be aware of one another when catching the ball.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why is throwing a ball for distance important and in which sports may this be utilized?
    • What was challenging for you today? What did you find easier?