SHAPE STANDARDS
S1.E2.3- Travels showing differentiation between sprinting and running.
S2.E3.3- Combines movement concepts (direction, levels, force, time) with skills as directed by teacher.

CASEL STANDARDS
Self-Management: Self-Motivation

ASSESSMENT RUBRIC

 

Objective: Upper body running form

Running Unit | Level 14

TECHNIQUE
Today we are going to learn how to use the proper upper body running form.

IMPORTANCE
Using the proper upper body running form is important because it helps you run faster and prevents injury.

VOCABULARY
Elbow:
the joint between the forearm and the upper arm.

When using the upper body running form, it is important to:

1. Lean forward.

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2. Keep elbows bent in an "L" shape.

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3. Arms swing forward and backward (not across your belly).

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder with your arms and hands by your sides.  When I say, "GO!" jog to the end line and back without moving your arms.  How did that feel? 
  2. When I say, "GO!" practice using the proper upper body running form and see if you notice a difference in how it feels.

TREASURE STASH

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TIME
10-20 minutes

NUMBER OF STUDENTS
6-25 students per game

EQUIPMENT
24 fuzzy balls
4 hula-hoops
9 short cones (1 red, 1 yellow, 1 blue, 1 green)
Optional: 1 flag per student

STORYLINE
Today we are playing Treasure Stash. In this game, there are pirates trying to capture treasure (fuzzy balls) from the Navy. Your goal is to use your upper body running form to tag your opponent.    

INSTRUCTIONS

  • I will divide the class into four pirate teams.
  • I will select two students to be the Navy. The Navy must start in the middle of the field.
  • When I say, “GO!” one pirate from your team will run into the field, take a piece of treasure, return it to your pirate ship and high-five the next student.
  • You may only carry one piece of treasure at a time and cannot pass or throw it to a teammate.
  • The islands (hula-hoops) are where you can stash your treasure. If you stash your treasure on an island, you must leave it behind and return to your pirate ship.
  • If you get tagged by the Navy, you must return the piece of treasure and go back to your team empty-handed.
  • We will begin a new round after all the treasure has been stashed or a new Navy has been selected.
 

Game 1: Play as indicated above. 
Game 2: Play as indicated above with flags for each pirate.
Game 3: Add a Navy prison. If a pirate gets tagged he/she goes to prison and must be freed by another teammate tagging him/her.
Variation: Consider allowing pirates to use islands as safe zones, where the Navy cannot tag them for 10 seconds.
Variation: Consider adding more Navy shipmen/women.
Exit Ticket: Students run with proper upper body running form as they line up to go back to class.

 

TEACHING TIPS

  • Safety:
    • To avoid injury, make sure students are using a two-finger butterfly tag.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • Using your upper body running form helps you run faster, but it also prevents...?
    • What did you work hardest on today?

GREYHOUND CHASE

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TIME
10-25 minutes

NUMBER OF STUDENTS
6-20 students per game

EQUIPMENT
16 short cones
2 tall cones (blue, green)
Optional: 2 batons

STORYLINE
Today we are playing Greyhound Chase. In this game, your goal is to run around the track using upper body running form and catch the other team.

INSTRUCTIONS

  • I will divide the class into two teams. I will select one team to be the Greyhounds and one team to be the rabbits.
  • Before the game begins, each team will form a single file line behind one of the tall cones.
  • When I say, “GO!” the first person in each line will run a lap clockwise around the course and try to catch the runner from the other team.
  • When you get back to your team, high-five the next person in line and go to the back of the line.
  • Your teammate cannot start running until he/she receives a high-five.
  • If you catch up to the other runner, tag them with a soft hand.
  • We will begin a new round when someone is tagged.
 

Game 1: Play as indicated above.
Variation: If students are not high-fiving one another, consider having them pass a baton to the next person.
Exit Ticket: Students run with proper upper body running form as they line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Be mindful about creating teams so that running skills are equally divided.
    • Remind students they must stay outside of the cones when running around the track.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • Using your upper body running form helps you run faster, but it also prevents...?
    • What did you work hardest on today?

SATELITTE

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
20 short cones
24 fuzzy balls

STORYLINE
Today we are playing Satellite. In this game, you are a satellite. Your goal is to run using upper body running form without stopping or changing direction while not bumping into other satellites or getting hit by an asteroid.

INSTRUCTIONS

  • Before the game begins, everyone must be on the outside of the track so that there is space between you and the students behind you.
  • When I say, “GO!” you must start running, walking or jogging clockwise around the track at your own pace (you cannot change direction or move backwards).
  • The thrower will try to destroy you by throwing asteroids.
  • If you are hit, caused to change direction or stop moving, you become a satellite defender. As satellite defender, you stand in between the two circles and try to block asteroids from the thrower.
  • A new game will begin when all students have been hit with asteroids.
 

Game 1: Play as indicated above. The teacher can help the thrower.
Game 2: Add another thrower.
Variation: If adding satellite defenders is too complicated, a hit runner may be momentarily frozen.
Exit Ticket: Students run with proper upper body running form as they line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Keep games fairly short (3-4 minutes) so that runners have a chance to rest.
  • Student Role:
    • Have a student be a ball master and toss thrown the asteroids back to the thrower.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • Using your upper body running form helps you run faster, but it also prevents...?
    • What did you work hardest on today?