SHAPE STANDARDS
S1.M16.7- 2-hand-volleys with control in a dynamic environment.
S2.M8.7- Selects offensive shot based on opponent's location (hit where opponent is not).

CASEL STANDARDS
Self-Management: Goal Setting

ASSESSMENT RUBRIC

 

Objective: Set a bumped ball to a hitter

Volleyball Unit | Level 32

TECHNIQUE
Today we are going to learn how to set a bumped ball to a hitter.

IMPORTANCE
Setting a bumped ball to a hitter is important because you are setting someone up to spike the ball on your opponent.

VOCABULARY
Set:
a passing move in volleyball using fingers (typically the second touch after the ball comes over).

When setting a bumped ball to a hitter, it is important to:

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1. Position yourself directly under the ball in the ready position (feet shoulder width apart, knees bent, slight forward lean).

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2. Extend your arms above your forehead and make a triangle with your hands (hands do not touch).

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3. Contact the ball with your fingertips.

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4. Straighten your arms and legs as you push the ball upwards and towards your target.

 

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will go first. Spread out onto the field and stand 3 – 5 feet away from your teammate. When I say, "GO!" one teammate will bump the ball and the other will set it back. After you have made five sets, switch roles.
  2. Repeat as many times as needed.

PAC-MAN TEAM

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 beach ball per 2 students
1 net

OBJECTIVE
Today we are playing Pac-Man Team. In this game, the objective is to set a bumped ball to a hitter and hit all the ghosts moving through the arcade.

INSTRUCTIONS

  • I will select three Pac-Man team – server, bumper, hitter
  •  The rest of you will be ghosts.
  • Before the game begins, ghosts must line up single file along the end line.
  • When I say, “GO!” the ghost furthest to the right will lead the others down a zigzag pattern moving closer to the net.
  • Ghosts can only walk and cannot go out of the line.
  • If the Pac-Man team serves a ball and hits a ghost, the ghost becomes a Pac-Man and joins the team as a setter.
  •  We will begin a new game once all ghosts join the Pac-Man team.
 

Game 1: Play as indicated above.
Game 2: Increase or decrease the amount of Pac-Mans.
Game 3: Decrease the size of the court and allow ghosts to walk in any pattern.
Exit Ticket: In partners, one student bumps a ball to the other. Students swtich positions before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • If serving is too difficult, have students move closer to the net.
    • As the number of Pac-Man team increases, make some bumpers and hitters.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is one advantage that setting the ball gives your team?
    • Why is it so important to have proper form when setting the ball?

TRIPLE PASS IV

TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
10 volleyballs
3 short cones
1 hula-hoop
1 net
Optional: 5 hula-hoops

OBJECTIVE
Today we are playing Triple Pass IV. In this game, the objective is to set a bumped ball to a hitter.

INSTRUCTIONS

  • Before the game begins, I will divide the class into three groups – setters, bumpers, hitters.
  • When I say, “GO!”:
    • The setter will set the ball to the bumper
    • The bumper will bump the ball to the hitter
    • The hitter will hit the ball over the net
  • The setter must bring the ball back to the hula-hoop.
  • After your turn, proceed to the line to the left of you.
  • We will begin a new game when everyone has had a turn setting, bumping and hitting from each group.
 

Game 1: Play as indicated above.
Game 2: Have each group take one giant step back.  Continue to take a step back each round until hitting the ball over the net is too difficult.
Game 3: Put out five hula-hoops on the opposite side. Have students aim for a particular hula-hoop when hitting.
Exit Ticket: In partners, one student bumps a ball to the other. Students swtich positions before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Have students move closer to the net if they are having trouble hitting the ball over.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is one advantage that setting the ball gives your team?
    • Why is it so important to have proper form when setting the ball?

SCRIMMAGE

TIME
20-30 minutes

NUMBER OF STUDENTS
12-20 students per game

EQUIPMENT
1 volleyball
1 net

OBJECTIVE
Today we are playing a Scrimmage. In this game, the objective is to set a bumped ball to a hitter and score the most points.  

INSTRUCTIONS

  • I will divide the class into two teams.  
  • You are not allowed to touch the net.
  • Once the ball is served over the net, each team gets to hit the ball up to three times only.
  • The same student cannot hit the ball twice in a row.
  • Servers rotate in a clockwise position.
  • The ball cannot be “carried” or “lifted”.
  • If the ball is served and goes outside the boundary lines, it is the other team’s point. If the ball touches the line, it is considered “in” bounds.
  • We will keep rally scoring – a point is awarded on every serve.
  • After each game we will switch sides.
 

Game 1: Play as indicated above. Teams will play the best 2 out of 3 games (the first two games are played to 25 points and if necessary, the third game is played to 15 points) – depending on class time.
Exit Ticket: In partners, one student bumps a ball to the other. Students swtich positions before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Depending on class size, use discretion as to how many students are allowed on the court at a time. You can play multiple games (competitive and non-competitive) simultaneously, or have students substitute in and out of the game. 
    • Make the court smaller based on students’ athletic ability.
    • Allow a one bounce rule if volleying the ball is too difficult.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is one advantage that setting the ball gives your team?
    • Why is it so important to have proper form when setting the ball?