SHAPE STANDARDS
S2.E3.1- Differentiates between light and strong force.
S3.E2.1- Engages actively in physical education class.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Backhand throw a foam ring to a partner

Frisbee Unit | Level 6

TECHNIQUE
Today we are going to learn how to backhand throw a foam ring to a partner.

IMPORTANCE
Backhand throwing a foam ring is important because it is the most commonly used throw in Frisbee. Learning this throwing technique allows you to pass to other players.

VOCABULARY
Backhand:
a throw with the back of the hand facing in the direction of the stroke, typically starting with the arm crossing the body.

When backhand throwing foam ring for distance, it is important to:

1. Hold the side of the ring with your thumb on top.

2. Stand sideways to your target and bring the ring across your body.

3. Step with your front foot while you throw.

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will start with the foam ring first. One teammate will stand on the baseline and the other will stand 3 – 5 feet away from him/her. When I say, “GO!” backhand throw and catch the foam ring back and forth.

KEEP AWAY

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 foam ring per 4 students

STORYLINE
Today we are playing Keep Away. Your goal is to backhand throw a foam ring to a teammate without letting the monkey in the middle get the ring.  

INSTRUCTIONS

  • I will divide the class into teams of four.
  • Ro Sham Bo to decide who in your team will start off in the middle.
  • Spread out in the field and form a triangle with your teammates, standing 10 feet apart from one another.
  • The middle person will start in the middle of the triangle.
  • When I say, “GO!” teammates will begin backhand throwing the foam ring to one another while the middle person tries to intercept the passes.
  • If the middle person gets the foam ring, the teammate closest to the foam ring becomes the monkey.
  • If the middle person does not get the foam ring after 20 passes, switch roles with another teammate.
 

Game 1: Play as indicated above.
Game 2:  Have students join different teams. 
Exit Ticket: Students backhand throw a foam ring to a partner on the way back to put the foam ring away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When performing a backhand throw, should your thumb be on the top or the bottom of the ring?
    • Today I encouraged my partner by...

STATE FAIR II

Screen Shot 2017-01-27 at 9.07.06 AM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
6-24 students per game

EQUIPMENT
1 green flag per 6 students
1 foam ring per 6 students

STORYLINE
Today we are playing State Fair II. In this game, you are attendees of the State Fair and you are very hungry for some fried onion rings (foam rings). Your goal is to backhand throw your onion ring to a partner and avoid being tagged by the animals in the petting zoo that want to steal your food.

INSTRUCTIONS

  • I will select three animals (taggers) and everyone else will be an attendee of the State Fair. 
  • Animals will wear green flags and decide which petting zoo animal they are.
  • I will select three attendees to hold an onion ring.
  • Before the game begins, spread out into the field.
  • When I say, “GO!” animals will try and tag the attendees holding an onion ring.
  • If an attendee has an onion ring, he/she only has 10 seconds to backhand throw to another attendee.
  • Attendees can only have one onion ring at a time.
  • If an animal tags an attendee, they must switch roles.
  • The animal must be wearing the green flag before tagging any attendees.
 

Game 1: Play as indicated above.
Exit Ticket: Students backhand throw a foam ring to a partner on the way back to put the foam ring away.

 

TEACHING TIPS

  • Approach:
    • Play only on half of the field.
    • Depending on class size, increase the number of attendees or animals.
    • If students are not passing the onion rings to different students, have a ‘no pass back’ rule.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When performing a backhand throw, should you thumb be on the top or the bottom of the ring?
    • Today I encouraged my partner by...

MEMORY

Screen Shot 2017-01-27 at 9.04.27 AM.png

TIME
15-25 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
24 tall cones
20 fuzzy balls
1 foam ring per 2 students
4 short cones
2 hula-hoops

STORYLINE
Today we are playing a Memory. Your goal is to backhand throw a foam ring to a partner after you guess correctly which tall cone has a fuzzy ball underneath it.

INSTRUCTIONS

  • I will divide the class into four teams.
  • Before the game begins, line up single file behind your team's marker cone.
  • When I say, "GO!" the first person in line will run to the grid and lift up a tall cone.
  • If there is a fuzzy ball underneath the cone, pick it up and trade it with a foam ring.
  • Then, run back to your team and backhand throw the foam ring to the next teammate before returning to the back of the line.
  • If there is not a fuzzy ball underneath the tall cone you pick up, return back to your team and high-five the next teammate in line.
  • We will begin a new game once all the foam rings have been collected.
 

Game 1: Play as indicated above. Only put out the same number of fuzzy balls as foam rings.
Game 2: To increase difficulty, decrease the number of fuzzy balls. Do not tell the students how many fuzzy balls are out in the grid. 
Game 3: If teammates do not catch the foam ring, they must bring it back to the hula-hoop.
Game 4: Give a color to each team. Only when students find their team’s color fuzzy ball can they can trade it in for a foam ring.
Exit Ticket: Students backhand throw a foam ring to a partner on the way back to put the foam ring away.

 

TEACHING TIPS

  • Approach:
    • Have the entire class face backwards while you put the fuzzy balls underneath the tall cones. (You can have them do a physical activity while waiting – push-ups, sit-ups, lunges, squats etc.)  
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When performing a backhand throw, should you thumb be on the top or the bottom of the ring?
    • Today I encouraged my partner by...